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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_hud_train.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hl1/hl1_hud_train.cpp')
-rw-r--r--game/client/hl1/hl1_hud_train.cpp143
1 files changed, 143 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_hud_train.cpp b/game/client/hl1/hl1_hud_train.cpp
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+++ b/game/client/hl1/hl1_hud_train.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "iclientmode.h"
+#include "materialsystem/imaterialsystem.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialvar.h"
+#include "hl1_hud_numbers.h"
+
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+
+using namespace vgui;
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CHudTrain: public CHudElement, public CHL1HudNumbers
+{
+ DECLARE_CLASS_SIMPLE( CHudTrain, CHL1HudNumbers );
+public:
+ CHudTrain( const char *pElementName );
+ void Init( void );
+ void VidInit( void );
+ bool ShouldDraw( void );
+ void MsgFunc_Train(bf_read &msg);
+
+private:
+ void Paint( void );
+ void ApplySchemeSettings( vgui::IScheme *scheme );
+
+private:
+ int m_iPos;
+ CHudTexture *icon_train;
+};
+
+//
+//-----------------------------------------------------
+//
+
+DECLARE_HUDELEMENT( CHudTrain );
+DECLARE_HUD_MESSAGE( CHudTrain, Train )
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudTrain::CHudTrain( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudTrain")
+{
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *scheme -
+//-----------------------------------------------------------------------------
+void CHudTrain::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTrain::Init(void)
+{
+ HOOK_HUD_MESSAGE( CHudTrain, Train );
+
+ m_iPos = 0;
+}
+
+void CHudTrain::VidInit(void)
+{
+ BaseClass::VidInit();
+
+ m_iPos = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudTrain::ShouldDraw( void )
+{
+ return ( CHudElement::ShouldDraw() && m_iPos );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTrain::Paint()
+{
+ if ( !icon_train )
+ {
+ icon_train = gHUD.GetIcon( "train" );
+ }
+
+ if ( !icon_train )
+ {
+ return;
+ }
+
+ int r, g, b, a;
+ int x, y;
+ Color clrTrain;
+
+ (gHUD.m_clrYellowish).GetColor( r, g, b, a );
+ clrTrain.SetColor( r, g, b, a );
+
+ int nHudElemWidth, nHudElemHeight;
+ GetSize( nHudElemWidth, nHudElemHeight );
+
+ // This should show up to the right and part way up the armor number
+ y = nHudElemHeight - icon_train->Height() - GetNumberFontHeight();
+ x = nHudElemWidth / 3 + icon_train->Width() / 4;
+
+ IMaterial *material = materials->FindMaterial( icon_train->szTextureFile, TEXTURE_GROUP_VGUI );
+ if ( material )
+ {
+ bool found;
+ IMaterialVar* pFrameVar = material->FindVar( "$frame", &found, false );
+ if ( found )
+ {
+ pFrameVar->SetFloatValue( m_iPos - 1 );
+ }
+ }
+
+ icon_train->DrawSelf( x, y, clrTrain );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTrain::MsgFunc_Train( bf_read &msg )
+{
+ m_iPos = msg.ReadByte();
+}