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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_hud_numbers.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hl1/hl1_hud_numbers.h')
-rw-r--r--game/client/hl1/hl1_hud_numbers.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_hud_numbers.h b/game/client/hl1/hl1_hud_numbers.h
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+++ b/game/client/hl1/hl1_hud_numbers.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef HL1_HUD_NUMBERS_H
+#define HL1_HUD_NUMBERS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/Panel.h>
+
+
+class CHL1HudNumbers : public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHL1HudNumbers, vgui::Panel );
+
+public:
+ CHL1HudNumbers( vgui::Panel *parent, const char *name );
+ void VidInit( void );
+
+protected:
+ int DrawHudNumber( int x, int y, int iNumber, Color &clrDraw );
+ int GetNumberFontHeight( void );
+ int GetNumberFontWidth( void );
+
+private:
+ CHudTexture *icon_digits[ 10 ];
+};
+
+
+#endif // HL1_HUD_NUMBERS_H