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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_hud_numbers.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hl1/hl1_hud_numbers.cpp')
| -rw-r--r-- | game/client/hl1/hl1_hud_numbers.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_hud_numbers.cpp b/game/client/hl1/hl1_hud_numbers.cpp new file mode 100644 index 0000000..1abcabc --- /dev/null +++ b/game/client/hl1/hl1_hud_numbers.cpp @@ -0,0 +1,113 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "hud_macros.h" +#include "iclientmode.h" +#include "hl1_hud_numbers.h" + + +// This is a bad way to implement HL1 style sprite fonts, but it will work for now + +CHL1HudNumbers::CHL1HudNumbers( vgui::Panel *parent, const char *name ) : BaseClass( parent, name ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); +} + + +void CHL1HudNumbers::VidInit( void ) +{ + for ( int i = 0; i < 10; i++ ) + { + char szNumString[ 10 ]; + + sprintf( szNumString, "number_%d", i ); + icon_digits[ i ] = gHUD.GetIcon( szNumString ); + } +} + + +int CHL1HudNumbers::GetNumberFontHeight( void ) +{ + if ( icon_digits[ 0 ] ) + { + return icon_digits[ 0 ]->Height(); + } + else + { + return 0; + } +} + + +int CHL1HudNumbers::GetNumberFontWidth( void ) +{ + if ( icon_digits[ 0 ] ) + { + return icon_digits[ 0 ]->Width(); + } + else + { + return 0; + } +} + + +int CHL1HudNumbers::DrawHudNumber( int x, int y, int iNumber, Color &clrDraw ) +{ + int iWidth = GetNumberFontWidth(); + int k; + + if ( iNumber > 0 ) + { + // SPR_Draw 100's + if ( iNumber >= 100 ) + { + k = iNumber / 100; + icon_digits[ k ]->DrawSelf( x, y, clrDraw ); + x += iWidth; + } + else + { + x += iWidth; + } + + // SPR_Draw 10's + if ( iNumber >= 10 ) + { + k = ( iNumber % 100 ) / 10; + icon_digits[ k ]->DrawSelf( x, y, clrDraw ); + x += iWidth; + } + else + { + x += iWidth; + } + + // SPR_Draw ones + k = iNumber % 10; + icon_digits[ k ]->DrawSelf( x, y, clrDraw ); + x += iWidth; + } + else + { + // SPR_Draw 100's + x += iWidth; + + // SPR_Draw 10's + x += iWidth; + + // SPR_Draw ones + k = 0; + icon_digits[ k ]->DrawSelf( x, y, clrDraw ); + x += iWidth; + } + + return x; +} |