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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_hud_geiger.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hl1/hl1_hud_geiger.cpp')
-rw-r--r--game/client/hl1/hl1_hud_geiger.cpp227
1 files changed, 227 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_hud_geiger.cpp b/game/client/hl1/hl1_hud_geiger.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// Geiger.cpp
+//
+// implementation of CHudAmmo class
+//
+#include "cbase.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "engine/IEngineSound.h"
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+#include "iclientmode.h"
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+
+using namespace vgui;
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static const float TARGET_FRAMETIME = 1.0 / 60.0;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudGeiger: public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudGeiger, vgui::Panel );
+public:
+ CHudGeiger( const char *pElementName );
+ void Init( void );
+ void VidInit( void );
+ bool ShouldDraw( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ void MsgFunc_Geiger(bf_read &msg);
+
+private:
+ int m_iGeigerRange;
+
+};
+
+DECLARE_HUDELEMENT( CHudGeiger );
+DECLARE_HUD_MESSAGE( CHudGeiger, Geiger );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudGeiger::CHudGeiger( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudGeiger" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_HEALTH );
+}
+
+void CHudGeiger::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudGeiger::Init(void)
+{
+ HOOK_HUD_MESSAGE( CHudGeiger, Geiger );
+
+ m_iGeigerRange = 0;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudGeiger::VidInit(void)
+{
+ m_iGeigerRange = 0;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudGeiger::MsgFunc_Geiger(bf_read &msg)
+{
+ // update geiger data
+ m_iGeigerRange = msg.ReadByte();
+ m_iGeigerRange = m_iGeigerRange << 2;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudGeiger::ShouldDraw( void )
+{
+ return ( CHudElement::ShouldDraw() && ( m_iGeigerRange < 1000 && m_iGeigerRange > 0 ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudGeiger::Paint()
+{
+ int pct;
+ float flvol=0;
+ bool highsound = false;
+
+ // piecewise linear is better than continuous formula for this
+ if (m_iGeigerRange > 800)
+ {
+ pct = 0; //Msg ( "range > 800\n");
+ }
+ else if (m_iGeigerRange > 600)
+ {
+ pct = 2;
+ flvol = 0.4; //Msg ( "range > 600\n");
+ }
+ else if (m_iGeigerRange > 500)
+ {
+ pct = 4;
+ flvol = 0.5; //Msg ( "range > 500\n");
+ }
+ else if (m_iGeigerRange > 400)
+ {
+ pct = 8;
+ flvol = 0.6; //Msg ( "range > 400\n");
+ highsound = true;
+ }
+ else if (m_iGeigerRange > 300)
+ {
+ pct = 8;
+ flvol = 0.7; //Msg ( "range > 300\n");
+ highsound = true;
+ }
+ else if (m_iGeigerRange > 200)
+ {
+ pct = 28;
+ flvol = 0.78; //Msg ( "range > 200\n");
+ highsound = true;
+ }
+ else if (m_iGeigerRange > 150)
+ {
+ pct = 40;
+ flvol = 0.80; //Msg ( "range > 150\n");
+ highsound = true;
+ }
+ else if (m_iGeigerRange > 100)
+ {
+ pct = 60;
+ flvol = 0.85; //Msg ( "range > 100\n");
+ highsound = true;
+ }
+ else if (m_iGeigerRange > 75)
+ {
+ pct = 80;
+ flvol = 0.9; //Msg ( "range > 75\n");
+ //gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
+ highsound = true;
+ }
+ else if (m_iGeigerRange > 50)
+ {
+ pct = 90;
+ flvol = 0.95; //Msg ( "range > 50\n");
+ }
+ else
+ {
+ pct = 95;
+ flvol = 1.0; //Msg ( "range < 50\n");
+ }
+
+ int n = random->RandomInt( 0, 64 );
+
+ // Make geiger noise chance framerate independent
+ float flMultiplier = 1 / ( gpGlobals->frametime / TARGET_FRAMETIME );
+
+ // Constrain the multiplier
+ if ( flMultiplier > 10 )
+ {
+ flMultiplier = 10;
+ }
+ else if ( flMultiplier < 0.1 )
+ {
+ flMultiplier = 0.1;
+ }
+
+ n *= flMultiplier;
+
+ if ( n < pct )
+ {
+ char sz[256];
+ if ( highsound )
+ {
+ strcpy( sz, "Geiger.BeepHigh" );
+ }
+ else
+ {
+ strcpy( sz, "Geiger.BeepLow" );
+ }
+
+ CSoundParameters params;
+
+ if ( C_BaseEntity::GetParametersForSound( sz, params, NULL ) )
+ {
+ flvol = ( flvol * ( random->RandomInt( 0,127 ) ) / 255 ) + 0.25;
+
+ CLocalPlayerFilter filter;
+
+ EmitSound_t ep;
+ ep.m_nChannel = params.channel;
+ ep.m_pSoundName = params.soundname;
+ ep.m_flVolume = flvol;
+ ep.m_SoundLevel = params.soundlevel;
+ ep.m_nPitch = params.pitch;
+
+ C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, ep );
+ }
+ }
+}