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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_hud_battery.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hl1/hl1_hud_battery.cpp')
-rw-r--r--game/client/hl1/hl1_hud_battery.cpp184
1 files changed, 184 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_hud_battery.cpp b/game/client/hl1/hl1_hud_battery.cpp
new file mode 100644
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--- /dev/null
+++ b/game/client/hl1/hl1_hud_battery.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "hud_macros.h"
+#include "view.h"
+
+#include "iclientmode.h"
+
+#include <KeyValues.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui_controls/Panel.h>
+
+using namespace vgui;
+
+#include "hudelement.h"
+#include "hl1_hud_numbers.h"
+
+#include "convar.h"
+
+#define FADE_TIME 100
+#define MIN_ALPHA 100
+
+//-----------------------------------------------------------------------------
+// Purpose: Health panel
+//-----------------------------------------------------------------------------
+class CHudBattery : public CHudElement, public CHL1HudNumbers
+{
+ DECLARE_CLASS_SIMPLE( CHudBattery, CHL1HudNumbers );
+
+public:
+ CHudBattery( const char *pElementName );
+
+ void Init( void );
+ void Reset( void );
+ void VidInit( void );
+ void MsgFunc_Battery(bf_read &msg);
+
+private:
+ void Paint( void );
+ void ApplySchemeSettings(vgui::IScheme *pScheme);
+
+private:
+ CHudTexture *icon_suit_empty;
+ CHudTexture *icon_suit_full;
+ int m_iBattery;
+ float m_flFade;
+};
+
+DECLARE_HUDELEMENT( CHudBattery );
+DECLARE_HUD_MESSAGE( CHudBattery, Battery );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CHudBattery::CHudBattery( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudSuit")
+{
+ SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_NEEDSUIT );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::Init()
+{
+ HOOK_HUD_MESSAGE( CHudBattery, Battery );
+ Reset();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::Reset()
+{
+ m_iBattery = 0;
+ m_flFade = 0;
+}
+
+void CHudBattery::VidInit()
+{
+ Reset();
+
+ BaseClass::VidInit();
+}
+
+void CHudBattery::Paint()
+{
+ Color clrHealth;
+ int a;
+ int x;
+ int y;
+
+ BaseClass::Paint();
+
+ if ( !icon_suit_empty )
+ {
+ icon_suit_empty = gHUD.GetIcon( "suit_empty" );
+ }
+
+ if ( !icon_suit_full )
+ {
+ icon_suit_full = gHUD.GetIcon( "suit_full" );
+ }
+
+ if ( !icon_suit_empty || !icon_suit_full )
+ {
+ return;
+ }
+
+ // Has health changed? Flash the health #
+ if ( m_flFade )
+ {
+ if (m_flFade > FADE_TIME)
+ m_flFade = FADE_TIME;
+
+ m_flFade -= ( gpGlobals->frametime * 20 );
+ if ( m_flFade <= 0 )
+ {
+ a = 128;
+ m_flFade = 0;
+ }
+ else
+ {
+ // Fade the health number back to dim
+ a = MIN_ALPHA + ( m_flFade / FADE_TIME ) * 128;
+ }
+ }
+ else
+ {
+ a = MIN_ALPHA;
+ }
+
+ int r, g, b, nUnused;
+ (gHUD.m_clrYellowish).GetColor( r, g, b, nUnused );
+ clrHealth.SetColor( r, g, b, a );
+
+ int nFontHeight = GetNumberFontHeight();
+
+ int nHudElemWidth, nHudElemHeight;
+ GetSize( nHudElemWidth, nHudElemHeight );
+
+ int iOffset = icon_suit_empty->Height() / 6;
+
+ x = nHudElemWidth / 5;
+ y = nHudElemHeight - ( nFontHeight * 1.5 );
+
+ icon_suit_empty->DrawSelf( x, y - iOffset, clrHealth );
+
+ if ( m_iBattery > 0 )
+ {
+ int nSuitOffset = icon_suit_full->Height() * ((float)(100-(MIN(100,m_iBattery))) * 0.01); // battery can go from 0 to 100 so * 0.01 goes from 0 to 1
+ icon_suit_full->DrawSelfCropped( x, y - iOffset + nSuitOffset, 0, nSuitOffset, icon_suit_full->Width(), icon_suit_full->Height() - nSuitOffset, clrHealth );
+ }
+
+ x += icon_suit_empty->Width();
+ DrawHudNumber( x, y, m_iBattery, clrHealth );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::MsgFunc_Battery( bf_read &msg )
+{
+ int x = msg.ReadShort();
+
+ if ( x != m_iBattery )
+ {
+ m_flFade = FADE_TIME;
+ m_iBattery = x;
+ }
+}
+
+void CHudBattery::ApplySchemeSettings(vgui::IScheme *pScheme)
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+ SetPaintBackgroundEnabled(false);
+}