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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_c_weapon__stubs.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hl1/hl1_c_weapon__stubs.cpp')
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diff --git a/game/client/hl1/hl1_c_weapon__stubs.cpp b/game/client/hl1/hl1_c_weapon__stubs.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#include "cbase.h"
+#include "c_weapon__stubs.h"
+#include "hl1_basecombatweapon_shared.h"
+
+
+STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon );
+
+STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
+STUB_WEAPON_CLASS( weapon_physcannon, PhysgunCannon, C_BaseCombatWeapon );
+
+// HL1 stuff
+//STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_egon, WeaponEgon, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_gauss, WeaponGauss, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_glock, WeaponGlock, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_handgrenade, WeaponHandGrenade, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_hornetgun, WeaponHgun, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_mp5, WeaponMP5, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_satchel, WeaponSatchel, C_BaseHL1CombatWeapon );
+//STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHL1CombatWeapon );
+STUB_WEAPON_CLASS( weapon_snark, WeaponSnark, C_BaseHL1CombatWeapon );
+STUB_WEAPON_CLASS( weapon_tripmine, WeaponTripMine, C_BaseHL1CombatWeapon );
+STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );