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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_c_weapon__stubs.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hl1/hl1_c_weapon__stubs.cpp')
| -rw-r--r-- | game/client/hl1/hl1_c_weapon__stubs.cpp | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_c_weapon__stubs.cpp b/game/client/hl1/hl1_c_weapon__stubs.cpp new file mode 100644 index 0000000..8abc64c --- /dev/null +++ b/game/client/hl1/hl1_c_weapon__stubs.cpp @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + + +#include "cbase.h" +#include "c_weapon__stubs.h" +#include "hl1_basecombatweapon_shared.h" + + +STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon ); + +STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon ); +STUB_WEAPON_CLASS( weapon_physcannon, PhysgunCannon, C_BaseCombatWeapon ); + +// HL1 stuff +//STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_egon, WeaponEgon, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_gauss, WeaponGauss, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_glock, WeaponGlock, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_handgrenade, WeaponHandGrenade, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_hornetgun, WeaponHgun, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_mp5, WeaponMP5, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_satchel, WeaponSatchel, C_BaseHL1CombatWeapon ); +//STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHL1CombatWeapon ); +STUB_WEAPON_CLASS( weapon_snark, WeaponSnark, C_BaseHL1CombatWeapon ); +STUB_WEAPON_CLASS( weapon_tripmine, WeaponTripMine, C_BaseHL1CombatWeapon ); +STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon ); |