diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/game_controls/teammenu.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/game_controls/teammenu.h')
| -rw-r--r-- | game/client/game_controls/teammenu.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/game/client/game_controls/teammenu.h b/game/client/game_controls/teammenu.h new file mode 100644 index 0000000..04ec004 --- /dev/null +++ b/game/client/game_controls/teammenu.h @@ -0,0 +1,88 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TEAMMENU_H +#define TEAMMENU_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include <vgui_controls/Button.h> + +#include <game/client/iviewport.h> + +#include <vgui/KeyCode.h> +#include <utlvector.h> + +namespace vgui +{ + class RichText; + class HTML; +} +class TeamFortressViewport; + + +//----------------------------------------------------------------------------- +// Purpose: Displays the team menu +//----------------------------------------------------------------------------- +class CTeamMenu : public vgui::Frame, public IViewPortPanel +{ +private: + DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame ); + +public: + CTeamMenu(IViewPort *pViewPort); + virtual ~CTeamMenu(); + + virtual const char *GetName( void ) { return PANEL_TEAM; } + virtual void SetData(KeyValues *data) {}; + virtual void Reset() {}; + virtual void Update(); + virtual bool NeedsUpdate( void ) { return false; } + virtual bool HasInputElements( void ) { return true; } + virtual void ShowPanel( bool bShow ); + + // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui + vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } + virtual bool IsVisible() { return BaseClass::IsVisible(); } + virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } + + virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } + +public: + + void AutoAssign(); + +protected: + + // int GetNumTeams() { return m_iNumTeams; } + + // VGUI2 overrides + virtual void ApplySchemeSettings(vgui::IScheme *pScheme); + virtual void OnKeyCodePressed(vgui::KeyCode code); + + // helper functions + virtual void SetLabelText(const char *textEntryName, const char *text); + virtual void LoadMapPage( const char *mapName ); + // virtual void MakeTeamButtons( void ); + + // command callbacks + // MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team ); + + IViewPort *m_pViewPort; + vgui::RichText *m_pMapInfo; + vgui::HTML *m_pMapInfoHTML; +// int m_iNumTeams; + ButtonCode_t m_iJumpKey; + ButtonCode_t m_iScoreBoardKey; + + char m_szMapName[ MAX_PATH ]; +}; + + +#endif // TEAMMENU_H |