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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/game_controls/teammenu.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/game_controls/teammenu.h')
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diff --git a/game/client/game_controls/teammenu.h b/game/client/game_controls/teammenu.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TEAMMENU_H
+#define TEAMMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/Button.h>
+
+#include <game/client/iviewport.h>
+
+#include <vgui/KeyCode.h>
+#include <utlvector.h>
+
+namespace vgui
+{
+ class RichText;
+ class HTML;
+}
+class TeamFortressViewport;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays the team menu
+//-----------------------------------------------------------------------------
+class CTeamMenu : public vgui::Frame, public IViewPortPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
+
+public:
+ CTeamMenu(IViewPort *pViewPort);
+ virtual ~CTeamMenu();
+
+ virtual const char *GetName( void ) { return PANEL_TEAM; }
+ virtual void SetData(KeyValues *data) {};
+ virtual void Reset() {};
+ virtual void Update();
+ virtual bool NeedsUpdate( void ) { return false; }
+ virtual bool HasInputElements( void ) { return true; }
+ virtual void ShowPanel( bool bShow );
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
+
+ virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
+
+public:
+
+ void AutoAssign();
+
+protected:
+
+ // int GetNumTeams() { return m_iNumTeams; }
+
+ // VGUI2 overrides
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+ virtual void OnKeyCodePressed(vgui::KeyCode code);
+
+ // helper functions
+ virtual void SetLabelText(const char *textEntryName, const char *text);
+ virtual void LoadMapPage( const char *mapName );
+ // virtual void MakeTeamButtons( void );
+
+ // command callbacks
+ // MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
+
+ IViewPort *m_pViewPort;
+ vgui::RichText *m_pMapInfo;
+ vgui::HTML *m_pMapInfoHTML;
+// int m_iNumTeams;
+ ButtonCode_t m_iJumpKey;
+ ButtonCode_t m_iScoreBoardKey;
+
+ char m_szMapName[ MAX_PATH ];
+};
+
+
+#endif // TEAMMENU_H