summaryrefslogtreecommitdiff
path: root/game/client/game_controls/intromenu.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/game_controls/intromenu.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/game_controls/intromenu.h')
-rw-r--r--game/client/game_controls/intromenu.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/game/client/game_controls/intromenu.h b/game/client/game_controls/intromenu.h
new file mode 100644
index 0000000..30e366a
--- /dev/null
+++ b/game/client/game_controls/intromenu.h
@@ -0,0 +1,59 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef INTROMENU_H
+#define INTROMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/Label.h>
+
+#include <game/client/iviewport.h>
+
+namespace vgui
+{
+ class TextEntry;
+}
+
+class CIntroMenu : public vgui::Frame, public IViewPortPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CIntroMenu, vgui::Frame );
+
+public:
+ CIntroMenu( IViewPort *pViewPort );
+ virtual ~CIntroMenu();
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual const char *GetName( void ){ return PANEL_INTRO; }
+ virtual void SetData( KeyValues *data ){ return; }
+ virtual void Reset();
+ virtual void Update();
+ virtual bool NeedsUpdate( void ) { return false; }
+ virtual bool HasInputElements( void ) { return true; }
+ virtual void ShowPanel( bool bShow );
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
+
+ virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
+
+protected:
+ // vgui overrides
+ virtual void OnCommand( const char *command );
+
+ IViewPort *m_pViewPort;
+ vgui::Label *m_pTitleLabel;
+};
+
+#endif // INTROMENU_H