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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/game_controls/commandmenu.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/game_controls/commandmenu.h')
| -rw-r--r-- | game/client/game_controls/commandmenu.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/game/client/game_controls/commandmenu.h b/game/client/game_controls/commandmenu.h new file mode 100644 index 0000000..9f80049 --- /dev/null +++ b/game/client/game_controls/commandmenu.h @@ -0,0 +1,77 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + + +#ifndef COMMANDMENU_H +#define COMMANDMENU_H + +#include <vgui_controls/Menu.h> +#include <game/client/iviewport.h> +#include <filesystem.h> +#include "utlstack.h" +#include "utlvector.h" +#include <KeyValues.h> + +using namespace vgui; + +class CommandMenu : public Menu +{ +private: + DECLARE_CLASS_SIMPLE( CommandMenu, Menu ); + + typedef struct + { + Menu * menu; + int itemnr; + } CommandMenuItem; + + public: + CommandMenu( Panel *parent, const char *panelName, IViewPort * viewport ); + ~CommandMenu(); + + bool LoadFromFile(const char * fileName); // load menu from file (via KeyValues) + void UpdateMenu(); // call to update all menu items, check buttons etc + void RebuildMenu(); // rebuilds menu respecting changed game state (map, team etc) + void ClearMenu(); // destroy menu + + public: + // overwrite these in your derived class + // virtual CommandMenu * CommandMenu::Factory(Panel *parent, const char *panelName, IViewPort * viewport = NULL, IFileSystem * pFileSytem = NULL); // overwrite + virtual int AddCustomItem(KeyValues * params, Menu * menu) {return 0;} // return MenuItem nr + virtual void UpdateCustomItem(KeyValues * params, MenuItem * item ) {}; // maybe change your item + virtual void OnCustomItem(KeyValues * params) {}; // a custom item was pressed + virtual bool CheckRules(const char *rule, const char *ruledata); // check a menu item rule + virtual void SetVisible(bool state); + + // DON'T touch anything below ! + + protected: + + void OnMessage(const KeyValues *params, VPANEL fromPanel); + void StartNewSubMenu(KeyValues * params); + void FinishSubMenu(); + void AddMenuCommandItem(KeyValues * params); + void AddMenuCustomItem(KeyValues * params); + void AddMenuToggleItem(KeyValues * params); + bool LoadFromKeyValuesInternal(KeyValues * key, int depth); + bool LoadFromKeyValues( KeyValues * key); // + + KeyValues * GetKeyValues(); // returns keyValues for current menu or NULL + + + IViewPort * m_ViewPort; // viewport interface + Menu * m_CurrentMenu; // Current menu while building CommandComoboBox + char m_CurrentTeam[4]; + char m_CurrentMap[256]; + + KeyValues* m_MenuKeys; + + CUtlStack<vgui::Menu*>m_pMenuStack; + CUtlVector<CommandMenuItem>m_MenuItems; +}; + +#endif // COMMANDMENU_H
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