diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/game_controls/classmenu.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/game_controls/classmenu.h')
| -rw-r--r-- | game/client/game_controls/classmenu.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/game/client/game_controls/classmenu.h b/game/client/game_controls/classmenu.h new file mode 100644 index 0000000..43ae72e --- /dev/null +++ b/game/client/game_controls/classmenu.h @@ -0,0 +1,81 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CLASSMENU_H +#define CLASSMENU_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include <vgui_controls/Button.h> +#include <vgui_controls/HTML.h> +#include <utlvector.h> +#include <vgui/ILocalize.h> +#include <vgui/KeyCode.h> +#include <game/client/iviewport.h> + +#include "mouseoverpanelbutton.h" + +namespace vgui +{ + class TextEntry; +} + +//----------------------------------------------------------------------------- +// Purpose: Draws the class menu +//----------------------------------------------------------------------------- +class CClassMenu : public vgui::Frame, public IViewPortPanel +{ +private: + DECLARE_CLASS_SIMPLE( CClassMenu, vgui::Frame ); + +public: + CClassMenu(IViewPort *pViewPort); + CClassMenu(IViewPort *pViewPort, const char *panelName ); + virtual ~CClassMenu(); + + virtual const char *GetName( void ) { return PANEL_CLASS; } + virtual void SetData(KeyValues *data); + virtual void Reset(); + virtual void Update() {}; + virtual bool NeedsUpdate( void ) { return false; } + virtual bool HasInputElements( void ) { return true; } + virtual void ShowPanel( bool bShow ); + + // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui + vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } + virtual bool IsVisible() { return BaseClass::IsVisible(); } + virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } + + virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } + +protected: + + virtual vgui::Panel *CreateControlByName(const char *controlName); + virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel); + + //vgui2 overrides + virtual void OnKeyCodePressed(vgui::KeyCode code); + + // helper functions + void SetLabelText(const char *textEntryName, const char *text); + void SetVisibleButton(const char *textEntryName, bool state); + + // command callbacks + void OnCommand( const char *command ); + + IViewPort *m_pViewPort; + ButtonCode_t m_iScoreBoardKey; + int m_iTeam; + vgui::EditablePanel *m_pPanel; + + CUtlVector< MouseOverPanelButton * > m_mouseoverButtons; +}; + + +#endif // CLASSMENU_H |