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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/game_controls/buymenu.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/game_controls/buymenu.h')
| -rw-r--r-- | game/client/game_controls/buymenu.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/game/client/game_controls/buymenu.h b/game/client/game_controls/buymenu.h new file mode 100644 index 0000000..9f87ad9 --- /dev/null +++ b/game/client/game_controls/buymenu.h @@ -0,0 +1,68 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BUYMENU_H +#define BUYMENU_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/WizardPanel.h> +#include <game/client/iviewport.h> +#include "vgui/KeyCode.h" + +class CBuySubMenu; + +namespace vgui +{ + class Panel; +} + +//----------------------------------------------------------------------------- +// Purpose: Draws the class menu +//----------------------------------------------------------------------------- +class CBuyMenu : public vgui::WizardPanel, public IViewPortPanel +{ +private: + DECLARE_CLASS_SIMPLE( CBuyMenu, vgui::WizardPanel ); + +public: + CBuyMenu(IViewPort *pViewPort); + ~CBuyMenu(); + + virtual const char *GetName( void ) { return PANEL_BUY; } + virtual void SetData(KeyValues *data) {}; + virtual void Reset() {}; + virtual void Update(); + virtual bool NeedsUpdate( void ) { return false; } + virtual bool HasInputElements( void ) { return true; } + virtual void ShowPanel( bool bShow ); + + // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui + vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } + virtual bool IsVisible() { return BaseClass::IsVisible(); } + virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } + + virtual void OnKeyCodePressed( vgui::KeyCode code ); + virtual void OnKeyCodeTyped( vgui::KeyCode code ); + + virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_MENUCONTROLS; } + +public: + virtual void OnClose(); + +protected: + + CBuySubMenu *m_pMainMenu; + IViewPort *m_pViewPort; + + int m_iTeam; + int m_iClass; +}; + + +#endif // BUYMENU_H |