diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/game_controls/NavProgress.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/game_controls/NavProgress.h')
| -rw-r--r-- | game/client/game_controls/NavProgress.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/game/client/game_controls/NavProgress.h b/game/client/game_controls/NavProgress.h new file mode 100644 index 0000000..412ed29 --- /dev/null +++ b/game/client/game_controls/NavProgress.h @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef NAVPROGRESS_H +#define NAVPROGRESS_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include <vgui_controls/ProgressBar.h> + +#include <game/client/iviewport.h> + +class CNavProgress : public vgui::Frame, public IViewPortPanel +{ +private: + DECLARE_CLASS_SIMPLE( CNavProgress, vgui::Frame ); + +public: + CNavProgress(IViewPort *pViewPort); + virtual ~CNavProgress(); + + virtual const char *GetName( void ) { return PANEL_NAV_PROGRESS; } + virtual void SetData(KeyValues *data); + virtual void Reset(); + virtual void Update(); + virtual bool NeedsUpdate( void ) { return false; } + virtual bool HasInputElements( void ) { return true; } + virtual void ShowPanel( bool bShow ); + + // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui + vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } + virtual bool IsVisible() { return BaseClass::IsVisible(); } + virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } + + virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } + +public: + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void PerformLayout(); + void Init( const char *title, int numTicks, int currentTick ); + +protected: + IViewPort *m_pViewPort; + + int m_numTicks; + int m_currentTick; + + vgui::Label * m_pTitle; + vgui::Label * m_pText; + vgui::Panel * m_pProgressBarBorder; + vgui::Panel * m_pProgressBar; + vgui::Panel * m_pProgressBarSizer; +}; + +#endif // NAVPROGRESS_H |