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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/fx_trail.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/fx_trail.cpp')
| -rw-r--r-- | game/client/fx_trail.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/game/client/fx_trail.cpp b/game/client/fx_trail.cpp new file mode 100644 index 0000000..9a090e6 --- /dev/null +++ b/game/client/fx_trail.cpp @@ -0,0 +1,78 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "fx_trail.h" + +C_ParticleTrail::C_ParticleTrail( void ) +{ +} + +C_ParticleTrail::~C_ParticleTrail( void ) +{ + if ( m_pParticleMgr ) + { + m_pParticleMgr->RemoveEffect( &m_ParticleEffect ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Gets the attachment point to spawn at +//----------------------------------------------------------------------------- +void C_ParticleTrail::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles ) +{ + C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity(); + + if ( pEnt && (m_nAttachment > 0) ) + { + pEnt->GetAttachment( m_nAttachment, *pAbsOrigin, *pAbsAngles ); + return; + } + + BaseClass::GetAimEntOrigin( pAttachedTo, pAbsOrigin, pAbsAngles ); +} + +//----------------------------------------------------------------------------- +// Purpose: Turn on the emission of particles +//----------------------------------------------------------------------------- +void C_ParticleTrail::SetEmit( bool bEmit ) +{ + m_bEmit = bEmit; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the spawn rate of the effect +//----------------------------------------------------------------------------- +void C_ParticleTrail::SetSpawnRate( float rate ) +{ + m_SpawnRate = rate; + m_ParticleSpawn.Init( rate ); +} + +//----------------------------------------------------------------------------- +// Purpose: First sent down from the server +//----------------------------------------------------------------------------- +void C_ParticleTrail::OnDataChanged(DataUpdateType_t updateType) +{ + C_BaseEntity::OnDataChanged(updateType); + + if ( updateType == DATA_UPDATE_CREATED ) + { + Start( ParticleMgr(), NULL ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_ParticleTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ) +{ + if( pParticleMgr->AddEffect( &m_ParticleEffect, this ) == false ) + return; + + m_pParticleMgr = pParticleMgr; +} + |