diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/fx_staticline.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/fx_staticline.h')
| -rw-r--r-- | game/client/fx_staticline.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/game/client/fx_staticline.h b/game/client/fx_staticline.h new file mode 100644 index 0000000..2beeb99 --- /dev/null +++ b/game/client/fx_staticline.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "clientsideeffects.h" + +#if !defined( FXSTATICLINE_H ) +#define FXSTATICLINE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "mathlib/vector.h" + +class IMaterial; + +#define FXSTATICLINE_FLIP_HORIZONTAL 0x00000001 //Swaps the TC's so the texture is flipped horizontally +#define FXSTATICLINE_FLIP_VERTICAL 0x00000002 //Swaps the TC's so the texture is flipped vertically + +class CFXStaticLine : public CClientSideEffect +{ +public: + + CFXStaticLine( const char *name, const Vector& start, const Vector& end, float scale, float life, const char *shader, unsigned int flags ); + ~CFXStaticLine( void ); + + virtual void Draw( double frametime ); + virtual bool IsActive( void ); + virtual void Destroy( void ); + virtual void Update( double frametime ); + +protected: + + IMaterial *m_pMaterial; + Vector m_vecStart, m_vecEnd; + unsigned int m_uiFlags; + float m_fLife; + float m_fScale; +}; + +#endif |