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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/fx_quad.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/fx_quad.h')
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diff --git a/game/client/fx_quad.h b/game/client/fx_quad.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "clientsideeffects.h"
+
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialsystem.h"
+
+#ifndef FX_QUAD_H
+#define FX_QUAD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Flags
+#define FXQUAD_BIAS_SCALE 0x0001 //Bias the scale's interpolation function
+#define FXQUAD_BIAS_ALPHA 0x0002 //Bias the alpha's interpolation function
+#define FXQUAD_COLOR_FADE 0x0004 //Blend the color towards black via the alpha (overcomes additive ignoring alpha)
+
+struct FXQuadData_t
+{
+ FXQuadData_t( void )
+ {
+ m_flLifeTime = 0.0f;
+ m_flDieTime = 0.0f;
+ m_uiFlags = 0;
+ }
+
+ void SetFlags( unsigned int flags ) { m_uiFlags |= flags; }
+ void SetOrigin( const Vector &origin ) { m_vecOrigin = origin; }
+ void SetNormal( const Vector &normal ) { m_vecNormal = normal; }
+ void SetScale( float start, float end ) { m_flStartScale = start; m_flEndScale = end; }
+ void SetAlpha( float start, float end ) { m_flStartAlpha = start; m_flEndAlpha = end; }
+ void SetLifeTime( float lifetime ) { m_flDieTime = lifetime; }
+ void SetColor( float r, float g, float b ) { m_Color = Vector( r, g, b ); }
+ void SetAlphaBias( float bias ) { m_flAlphaBias = bias; }
+ void SetScaleBias( float bias ) { m_flScaleBias = bias; }
+ void SetYaw( float yaw, float delta = 0.0f ){ m_flYaw = yaw; m_flDeltaYaw = delta; }
+
+ void SetMaterial( const char *shader )
+ {
+ m_pMaterial = materials->FindMaterial( shader, TEXTURE_GROUP_CLIENT_EFFECTS );
+
+ if ( m_pMaterial != NULL )
+ {
+ m_pMaterial->IncrementReferenceCount();
+ }
+ }
+
+ unsigned int m_uiFlags;
+ IMaterial *m_pMaterial;
+ Vector m_vecOrigin;
+ Vector m_vecNormal;
+ float m_flStartScale;
+ float m_flEndScale;
+ float m_flDieTime;
+ float m_flLifeTime;
+ float m_flStartAlpha;
+ float m_flEndAlpha;
+ Vector m_Color;
+ float m_flYaw;
+ float m_flDeltaYaw;
+
+ // Only used with FXQUAD_BIAS_ALPHA and FXQUAD_BIAS_SCALE
+ float m_flScaleBias;
+ float m_flAlphaBias;
+};
+
+class CFXQuad : public CClientSideEffect
+{
+public:
+
+ CFXQuad( const FXQuadData_t &data );
+
+ ~CFXQuad( void );
+
+ virtual void Draw( double frametime );
+ virtual bool IsActive( void );
+ virtual void Destroy( void );
+ virtual void Update( double frametime );
+
+ FXQuadData_t m_FXData;
+};
+
+#endif // FX_QUAD_H