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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/fx_dod_ejectbrass.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/fx_dod_ejectbrass.cpp')
-rw-r--r--game/client/dod/fx_dod_ejectbrass.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/game/client/dod/fx_dod_ejectbrass.cpp b/game/client/dod/fx_dod_ejectbrass.cpp
new file mode 100644
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+++ b/game/client/dod/fx_dod_ejectbrass.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Game-specific impact effect hooks
+//
+//=============================================================================//
+#include "cbase.h"
+#include "c_te_effect_dispatch.h"
+#include "tempent.h"
+#include "c_te_legacytempents.h"
+#include "dod_shareddefs.h"
+
+#define TE_RIFLE_SHELL 1024
+#define TE_PISTOL_SHELL 2048
+
+//-----------------------------------------------------------------------------
+// Purpose: DOD Eject Brass
+//-----------------------------------------------------------------------------
+void DOD_EjectBrassCallback( const CEffectData &data )
+{
+ int shelltype = data.m_nHitBox;
+
+ Vector vForward, vRight, vUp;
+ AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp );
+
+ QAngle vecShellAngles;
+ VectorAngles( -vUp, vecShellAngles );
+
+ Vector vecVelocity = random->RandomFloat( 130, 180 ) * vForward +
+ random->RandomFloat( -30, 30 ) * vRight +
+ random->RandomFloat( -30, 30 ) * vUp;
+
+ float flLifeTime = 10.0f;
+
+ int hitsound = 0;
+ model_t *pModel = NULL;
+
+ //should be precached .. oh well
+ static model_t *pSmallShell = (model_t *)engine->LoadModel( "models/shells/shell_small.mdl" );
+ static model_t *pMediumShell = (model_t *)engine->LoadModel( "models/shells/shell_medium.mdl" );
+ static model_t *pLargeShell = (model_t *)engine->LoadModel( "models/shells/shell_large.mdl" );
+ static model_t *pGarandClip = (model_t *)engine->LoadModel( "models/shells/garand_clip.mdl" );
+
+ int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_HITSOUND | FTENT_ROTATE;
+
+ switch( shelltype )
+ {
+ case EJECTBRASS_PISTOL:
+ hitsound = TE_PISTOL_SHELL;
+ pModel = pSmallShell;
+ break;
+ case EJECTBRASS_RIFLE:
+ hitsound = TE_PISTOL_SHELL;
+ pModel = pMediumShell;
+ break;
+ case EJECTBRASS_MG:
+ case EJECTBRASS_MG_2:
+ hitsound = TE_RIFLE_SHELL;
+ pModel = pLargeShell;
+ break;
+ case EJECTBRASS_GARANDCLIP:
+ hitsound = TE_RIFLE_SHELL;
+ flags &= ~FTENT_COLLIDEALL;
+ flags |= FTENT_COLLIDEWORLD;
+ pModel = pGarandClip;
+ break;
+ default:
+ break;
+ }
+
+ Assert( pModel );
+
+ C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE );
+ if ( pTemp == NULL )
+ return;
+
+ pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511);
+ pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255);
+ pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255);
+
+ pTemp->hitSound = hitsound;
+
+ pTemp->SetGravity( 0.4 );
+
+ pTemp->m_flSpriteScale = 10;
+
+ pTemp->flags = flags;
+
+ // don't collide with owner
+ pTemp->clientIndex = data.entindex();
+ if ( pTemp->clientIndex < 0 )
+ {
+ pTemp->clientIndex = 0;
+ }
+
+ // ::ShouldCollide decides what this collides with
+ pTemp->flags |= FTENT_COLLISIONGROUP;
+ pTemp->SetCollisionGroup( DOD_COLLISIONGROUP_SHELLS );
+}
+
+DECLARE_CLIENT_EFFECT( "DOD_EjectBrass", DOD_EjectBrassCallback ); \ No newline at end of file