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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_winpanel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/dod_hud_winpanel.h')
-rw-r--r--game/client/dod/dod_hud_winpanel.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_winpanel.h b/game/client/dod/dod_hud_winpanel.h
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+++ b/game/client/dod/dod_hud_winpanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODWINPANEL_H
+#define DODWINPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/EditablePanel.h>
+#include <game/client/iviewport.h>
+#include <vgui/IScheme.h>
+#include "hud.h"
+#include "hudelement.h"
+
+#include "dod_shareddefs.h"
+
+using namespace vgui;
+
+class CDODWinPanel : public EditablePanel, public CHudElement
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODWinPanel, EditablePanel );
+
+public:
+ CDODWinPanel( const char *pElementName, int iTeam );
+
+ virtual void Reset();
+ virtual void Init();
+ virtual void VidInit();
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void FireGameEvent( IGameEvent * event );
+
+ void Show();
+ void Hide();
+
+ virtual bool ShouldDraw( void );
+ virtual void Paint( void );
+
+ void SetupAvatar( const char *pSide, int pos, int iPlayerIndex );
+
+protected:
+ void SetFinalCaptureLabel( const char *szCappers, bool bAvatar );
+ void DrawText( char *text, int x, int y, Color clrText );
+
+ CHudTexture *GetIconForCategory( int category );
+
+ CHudTexture *m_pIcon;
+
+ CHudTexture *m_pIconCap;
+ CHudTexture *m_pIconDefended;
+ CHudTexture *m_pIconBomb;
+ CHudTexture *m_pIconKill;
+
+ vgui::Label *m_pLastCapperHeader;
+ vgui::Label *m_pLastBomberHeader;
+
+ vgui::Label *m_pLastCapperLabel; // list of names of the final cappers
+ vgui::Label *m_pLastCapperLabel_Avatar;
+
+ vgui::Label *m_pTimerStatusLabel; // shows time remaining or elapsed at round end
+
+ int m_iLeftCategory;
+ vgui::Label *m_pLeftCategoryHeader;
+ vgui::Label *m_pLeftCategoryLabels[3];
+ int m_iLeftCategoryScores[3];
+
+ int m_iRightCategory;
+ vgui::Label *m_pRightCategoryHeader;
+ vgui::Label *m_pRightCategoryLabels[3];
+ int m_iRightCategoryScores[3];
+
+ bool m_bShowTimerDefend;
+ bool m_bShowTimerAttack;
+ int m_iTimerTime;
+
+ int m_iFinalEventType;
+
+
+
+private:
+ CPanelAnimationVarAliasType( int, m_iIconY, "icon_ypos", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconX_left, "icon_xpos_left", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconX_right, "icon_xpos_right", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconW, "icon_w", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconH, "icon_h", "0", "proportional_int" );
+
+ CPanelAnimationVarAliasType( int, m_iIconSize, "icon_stat_size", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconLeftX, "icon_left_stat_x", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconLeftY1, "icon_left_stat_y1", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconLeftY2, "icon_left_stat_y2", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconLeftY3, "icon_left_stat_y3", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconRightX, "icon_right_stat_x", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconRightY1, "icon_right_stat_y1", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconRightY2, "icon_right_stat_y2", "0", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iIconRightY3, "icon_right_stat_y3", "0", "proportional_int" );
+
+ CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudSelectionNumbers" );
+
+ int m_iTeam;
+};
+
+class CDODWinPanel_Allies : public CDODWinPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODWinPanel_Allies, CDODWinPanel );
+
+public:
+ CDODWinPanel_Allies( const char *pElementName );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
+};
+
+class CDODWinPanel_Axis : public CDODWinPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODWinPanel_Axis, CDODWinPanel );
+
+public:
+ CDODWinPanel_Axis( const char *pElementName );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
+};
+
+#endif //DODWINPANEL_H \ No newline at end of file