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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_spec_crosshair.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/dod/dod_hud_spec_crosshair.h')
| -rw-r--r-- | game/client/dod/dod_hud_spec_crosshair.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_spec_crosshair.h b/game/client/dod/dod_hud_spec_crosshair.h new file mode 100644 index 0000000..183bfd3 --- /dev/null +++ b/game/client/dod/dod_hud_spec_crosshair.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_SPEC_CROSSHAIR_H +#define HUD_SPEC_CROSSHAIR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/Panel.h> + +namespace vgui +{ + class IScheme; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudSpecCrosshair : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudSpecCrosshair, vgui::Panel ); +public: + CHudSpecCrosshair( const char *pElementName ); + + void DrawCrosshair( void ); + bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); } + +protected: + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint(); + +private: + // Crosshair sprite and colors + CHudTexture *m_pCrosshair; + Color m_clrCrosshair; +}; + + +// Enable/disable crosshair rendering. +extern ConVar crosshair; + + +#endif // HUD_SPEC_CROSSHAIR_H |