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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_spec_crosshair.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/dod_hud_spec_crosshair.h')
-rw-r--r--game/client/dod/dod_hud_spec_crosshair.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_spec_crosshair.h b/game/client/dod/dod_hud_spec_crosshair.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HUD_SPEC_CROSSHAIR_H
+#define HUD_SPEC_CROSSHAIR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+
+namespace vgui
+{
+ class IScheme;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudSpecCrosshair : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudSpecCrosshair, vgui::Panel );
+public:
+ CHudSpecCrosshair( const char *pElementName );
+
+ void DrawCrosshair( void );
+ bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); }
+
+protected:
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint();
+
+private:
+ // Crosshair sprite and colors
+ CHudTexture *m_pCrosshair;
+ Color m_clrCrosshair;
+};
+
+
+// Enable/disable crosshair rendering.
+extern ConVar crosshair;
+
+
+#endif // HUD_SPEC_CROSSHAIR_H