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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_readyrestart.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/dod_hud_readyrestart.cpp')
-rw-r--r--game/client/dod/dod_hud_readyrestart.cpp206
1 files changed, 206 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_readyrestart.cpp b/game/client/dod/dod_hud_readyrestart.cpp
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+++ b/game/client/dod/dod_hud_readyrestart.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "iclientmode.h"
+#include "vgui_controls/AnimationController.h"
+#include "vgui_controls/Label.h"
+#include "vgui/ILocalize.h"
+#include "vgui/ISurface.h"
+#include "text_message.h"
+#include "dod_gamerules.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays current ammunition level
+//-----------------------------------------------------------------------------
+class CDODReadyRestartLabel : public vgui::Panel, public CHudElement
+{
+ DECLARE_CLASS_SIMPLE( CDODReadyRestartLabel, vgui::Panel );
+
+public:
+ CDODReadyRestartLabel( const char *pElementName );
+
+ virtual void Reset();
+ virtual void Init();
+
+ virtual void PerformLayout();
+
+ void FireGameEvent( IGameEvent * event);
+
+protected:
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void OnThink();
+
+private:
+ vgui::HFont m_hFont;
+ Color m_bgColor;
+
+ vgui::Label *m_pRestartLabel; // "Round will restart in 0:00"
+ vgui::Label *m_pAlliesReady; // "Allies are READY"
+ vgui::Label *m_pAxisReady; // "Axis are NOT READY"
+
+ vgui::Label *m_pBackground;
+
+ float m_flLastRestartTime;
+
+ CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
+};
+
+DECLARE_HUDELEMENT( CDODReadyRestartLabel );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODReadyRestartLabel::CDODReadyRestartLabel( const char *pElementName ) : BaseClass(NULL, "ReadyRestartLabel"), CHudElement( pElementName )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+ SetVisible( false );
+ SetAlpha( 0 );
+
+ m_pBackground = new vgui::Label( this, "Background", "" );
+
+ wchar_t labelText[128];
+ g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" );
+
+ m_pRestartLabel = new vgui::Label( this, "RoundState_waiting", g_pVGuiLocalize->Find( "#Clan_awaiting_ready" ) );
+ m_pRestartLabel->SetFgColor( GetFgColor() );
+ m_pRestartLabel->SizeToContents();
+
+ m_pAlliesReady = new vgui::Label( this, "RoundState_allies", L"" );
+ m_pAlliesReady->SetFgColor( GetFgColor() );
+
+ m_pAxisReady = new vgui::Label( this, "RoundState_axis", L"" );
+ m_pAxisReady->SetFgColor( GetFgColor() );
+
+ m_flLastRestartTime = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODReadyRestartLabel::Reset()
+{
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODReadyRestartLabel::Init()
+{
+ // listen for events
+ ListenForGameEvent( "dod_round_start" );
+ ListenForGameEvent( "dod_ready_restart" );
+ ListenForGameEvent( "dod_allies_ready" );
+ ListenForGameEvent( "dod_axis_ready" );
+
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODReadyRestartLabel::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ SetFgColor( Color(0,0,0,0) );
+ m_hFont = pScheme->GetFont( "HudHintText", true );
+
+ m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
+ m_pBackground->SetPaintBackgroundType( 2 );
+
+ SetAlpha( 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resizes the label
+//-----------------------------------------------------------------------------
+void CDODReadyRestartLabel::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ int wide, tall;
+ GetSize( wide, tall );
+
+ // find the widest line
+ int labelWide = m_pRestartLabel->GetWide();
+
+ // find the total height
+ int fontTall = vgui::surface()->GetFontTall( m_hFont );
+
+ labelWide += m_iTextX*2;
+ int labelTall = fontTall*3 + m_iTextY*2;
+
+ m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
+
+ int xOffset = (labelWide - m_pRestartLabel->GetWide())/2;
+
+ m_pRestartLabel->SetPos( xOffset, m_iTextY );
+ m_pAlliesReady->SetPos( xOffset, m_iTextY + fontTall );
+ m_pAxisReady->SetPos( xOffset, m_iTextY + 2 *fontTall );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the label color each frame
+//-----------------------------------------------------------------------------
+void CDODReadyRestartLabel::OnThink()
+{
+ float flRoundRestartTime = DODGameRules()->GetRoundRestartTime();
+
+ if( flRoundRestartTime != m_flLastRestartTime )
+ {
+ if( flRoundRestartTime > 0 )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
+ }
+ m_flLastRestartTime = flRoundRestartTime;
+ }
+
+ m_pBackground->SetFgColor(GetFgColor());
+ m_pRestartLabel->SetFgColor(GetFgColor());
+ m_pAlliesReady->SetFgColor(GetFgColor());
+ m_pAxisReady->SetFgColor(GetFgColor());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Activates the hint display upon receiving a hint
+//-----------------------------------------------------------------------------
+void CDODReadyRestartLabel::FireGameEvent( IGameEvent * event)
+{
+ if( Q_strcmp( "dod_round_start", event->GetName() ) == 0 )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
+ }
+ else if( Q_strcmp( "dod_ready_restart", event->GetName() ) == 0 )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelShow" );
+
+ m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_not_ready" ) );
+ m_pAlliesReady->SizeToContents();
+
+ m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_not_ready" ) );
+ m_pAxisReady->SizeToContents();
+ }
+ else if( Q_strcmp( "dod_allies_ready", event->GetName() ) == 0 )
+ {
+ m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_ready" ) );
+ m_pAlliesReady->SizeToContents();
+ }
+ else if( Q_strcmp( "dod_axis_ready", event->GetName() ) == 0 )
+ {
+ m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_ready" ) );
+ m_pAxisReady->SizeToContents();
+ }
+} \ No newline at end of file