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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_readyrestart.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/dod/dod_hud_readyrestart.cpp')
| -rw-r--r-- | game/client/dod/dod_hud_readyrestart.cpp | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_readyrestart.cpp b/game/client/dod/dod_hud_readyrestart.cpp new file mode 100644 index 0000000..756066f --- /dev/null +++ b/game/client/dod/dod_hud_readyrestart.cpp @@ -0,0 +1,206 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "hud_macros.h" +#include "iclientmode.h" +#include "vgui_controls/AnimationController.h" +#include "vgui_controls/Label.h" +#include "vgui/ILocalize.h" +#include "vgui/ISurface.h" +#include "text_message.h" +#include "dod_gamerules.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Displays current ammunition level +//----------------------------------------------------------------------------- +class CDODReadyRestartLabel : public vgui::Panel, public CHudElement +{ + DECLARE_CLASS_SIMPLE( CDODReadyRestartLabel, vgui::Panel ); + +public: + CDODReadyRestartLabel( const char *pElementName ); + + virtual void Reset(); + virtual void Init(); + + virtual void PerformLayout(); + + void FireGameEvent( IGameEvent * event); + +protected: + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void OnThink(); + +private: + vgui::HFont m_hFont; + Color m_bgColor; + + vgui::Label *m_pRestartLabel; // "Round will restart in 0:00" + vgui::Label *m_pAlliesReady; // "Allies are READY" + vgui::Label *m_pAxisReady; // "Axis are NOT READY" + + vgui::Label *m_pBackground; + + float m_flLastRestartTime; + + CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); +}; + +DECLARE_HUDELEMENT( CDODReadyRestartLabel ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CDODReadyRestartLabel::CDODReadyRestartLabel( const char *pElementName ) : BaseClass(NULL, "ReadyRestartLabel"), CHudElement( pElementName ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + SetVisible( false ); + SetAlpha( 0 ); + + m_pBackground = new vgui::Label( this, "Background", "" ); + + wchar_t labelText[128]; + g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" ); + + m_pRestartLabel = new vgui::Label( this, "RoundState_waiting", g_pVGuiLocalize->Find( "#Clan_awaiting_ready" ) ); + m_pRestartLabel->SetFgColor( GetFgColor() ); + m_pRestartLabel->SizeToContents(); + + m_pAlliesReady = new vgui::Label( this, "RoundState_allies", L"" ); + m_pAlliesReady->SetFgColor( GetFgColor() ); + + m_pAxisReady = new vgui::Label( this, "RoundState_axis", L"" ); + m_pAxisReady->SetFgColor( GetFgColor() ); + + m_flLastRestartTime = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDODReadyRestartLabel::Reset() +{ + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDODReadyRestartLabel::Init() +{ + // listen for events + ListenForGameEvent( "dod_round_start" ); + ListenForGameEvent( "dod_ready_restart" ); + ListenForGameEvent( "dod_allies_ready" ); + ListenForGameEvent( "dod_axis_ready" ); + + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDODReadyRestartLabel::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + SetFgColor( Color(0,0,0,0) ); + m_hFont = pScheme->GetFont( "HudHintText", true ); + + m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) ); + m_pBackground->SetPaintBackgroundType( 2 ); + + SetAlpha( 0 ); +} + +//----------------------------------------------------------------------------- +// Purpose: Resizes the label +//----------------------------------------------------------------------------- +void CDODReadyRestartLabel::PerformLayout() +{ + BaseClass::PerformLayout(); + + int wide, tall; + GetSize( wide, tall ); + + // find the widest line + int labelWide = m_pRestartLabel->GetWide(); + + // find the total height + int fontTall = vgui::surface()->GetFontTall( m_hFont ); + + labelWide += m_iTextX*2; + int labelTall = fontTall*3 + m_iTextY*2; + + m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); + + int xOffset = (labelWide - m_pRestartLabel->GetWide())/2; + + m_pRestartLabel->SetPos( xOffset, m_iTextY ); + m_pAlliesReady->SetPos( xOffset, m_iTextY + fontTall ); + m_pAxisReady->SetPos( xOffset, m_iTextY + 2 *fontTall ); +} + +//----------------------------------------------------------------------------- +// Purpose: Updates the label color each frame +//----------------------------------------------------------------------------- +void CDODReadyRestartLabel::OnThink() +{ + float flRoundRestartTime = DODGameRules()->GetRoundRestartTime(); + + if( flRoundRestartTime != m_flLastRestartTime ) + { + if( flRoundRestartTime > 0 ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); + } + m_flLastRestartTime = flRoundRestartTime; + } + + m_pBackground->SetFgColor(GetFgColor()); + m_pRestartLabel->SetFgColor(GetFgColor()); + m_pAlliesReady->SetFgColor(GetFgColor()); + m_pAxisReady->SetFgColor(GetFgColor()); +} + +//----------------------------------------------------------------------------- +// Purpose: Activates the hint display upon receiving a hint +//----------------------------------------------------------------------------- +void CDODReadyRestartLabel::FireGameEvent( IGameEvent * event) +{ + if( Q_strcmp( "dod_round_start", event->GetName() ) == 0 ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); + } + else if( Q_strcmp( "dod_ready_restart", event->GetName() ) == 0 ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelShow" ); + + m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_not_ready" ) ); + m_pAlliesReady->SizeToContents(); + + m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_not_ready" ) ); + m_pAxisReady->SizeToContents(); + } + else if( Q_strcmp( "dod_allies_ready", event->GetName() ) == 0 ) + { + m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_ready" ) ); + m_pAlliesReady->SizeToContents(); + } + else if( Q_strcmp( "dod_axis_ready", event->GetName() ) == 0 ) + { + m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_ready" ) ); + m_pAxisReady->SizeToContents(); + } +}
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