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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_playerstatus_stamina.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/dod/dod_hud_playerstatus_stamina.h')
| -rw-r--r-- | game/client/dod/dod_hud_playerstatus_stamina.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_playerstatus_stamina.h b/game/client/dod/dod_hud_playerstatus_stamina.h new file mode 100644 index 0000000..27c3217 --- /dev/null +++ b/game/client/dod/dod_hud_playerstatus_stamina.h @@ -0,0 +1,91 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef DOD_HUD_PLAYERSTATUS_STAMINA_H +#define DOD_HUD_PLAYERSTATUS_STAMINA_H +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- +// Purpose: Stamina progress bar +//----------------------------------------------------------------------------- +class CDoDHudStaminaProgressBar : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CDoDHudStaminaProgressBar, vgui::Panel ); + +public: + CDoDHudStaminaProgressBar( vgui::Panel *parent, const char *name ) : vgui::Panel( parent, name ){} + + virtual void Paint(); + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; } + +private: + + float m_flPercentage; + + Color m_clrActive; + Color m_clrActiveLow; + Color m_clrInactive; + Color m_clrInactiveLow; + + CPanelAnimationVarAliasType( float, m_flSliceWidth, "slice_width", "5", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flSliceSpacer, "slice_spacer", "2", "proportional_float" ); + CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.25" ); +}; + +//----------------------------------------------------------------------------- +// Purpose: Stamina icon +//----------------------------------------------------------------------------- +class CDoDHudStaminaIcon : public vgui::ImagePanel +{ + DECLARE_CLASS_SIMPLE( CDoDHudStaminaIcon, vgui::ImagePanel ); + +public: + CDoDHudStaminaIcon( vgui::Panel *parent, const char *name ); + + virtual void Paint(); + virtual void ApplySettings( KeyValues *inResourceData ); + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + + void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; } + +private: + + float m_flPercentage; + CHudTexture *m_icon; + + CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.25" ); + + char m_szIcon[128]; + + Color m_clrActive; + Color m_clrActiveLow; +}; + +//----------------------------------------------------------------------------- +// Purpose: Stamina panel +//----------------------------------------------------------------------------- +class CDoDHudStamina : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CDoDHudStamina, vgui::EditablePanel ); + +public: + CDoDHudStamina( vgui::Panel *parent, const char *name ); + + virtual void OnThink(); + virtual void OnScreenSizeChanged( int iOldWide, int iOldTall ); + +private: + + CDoDCutEditablePanel *m_pBackground; + CDoDHudStaminaIcon *m_pIcon; + CDoDHudStaminaProgressBar *m_pProgressBar; +}; + +#endif // DOD_HUD_PLAYERSTATUS_STAMINA_H
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