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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_playerstatus_health.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/dod_hud_playerstatus_health.h')
-rw-r--r--game/client/dod/dod_hud_playerstatus_health.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_playerstatus_health.h b/game/client/dod/dod_hud_playerstatus_health.h
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+++ b/game/client/dod/dod_hud_playerstatus_health.h
@@ -0,0 +1,78 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DOD_HUD_PLAYERSTATUS_HEALTH_H
+#define DOD_HUD_PLAYERSTATUS_HEALTH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class C_DODPlayer;
+
+//-----------------------------------------------------------------------------
+// Purpose: Health playerclass image (with red transparency)
+//-----------------------------------------------------------------------------
+class CDoDHudHealthBar : public vgui::ImagePanel
+{
+ DECLARE_CLASS_SIMPLE( CDoDHudHealthBar, vgui::ImagePanel );
+
+public:
+ CDoDHudHealthBar( vgui::Panel *parent, const char *name );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual void OnThink();
+ virtual void Paint( void );
+
+ void SetHealthDelegatePlayer( C_DODPlayer *pPlayer );
+ C_DODPlayer *GetHealthDelegatePlayer( void );
+
+private:
+ float m_flPercentage;
+
+ int m_iMaterialIndex;
+ Color m_clrHealthHigh;
+ Color m_clrHealthMed;
+ Color m_clrHealthLow;
+ Color m_clrBackground;
+ Color m_clrBorder;
+
+ EHANDLE m_hHealthDelegatePlayer;
+
+ CPanelAnimationVar( float, m_flFirstWarningLevel, "FirstWarning", "0.50" );
+ CPanelAnimationVar( float, m_flSecondWarningLevel, "SecondWarning", "0.25" );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Health panel
+//-----------------------------------------------------------------------------
+class CDoDHudHealth : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CDoDHudHealth, vgui::EditablePanel );
+
+public:
+ CDoDHudHealth( vgui::Panel *parent, const char *name );
+
+ virtual void OnThink();
+ virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
+
+ void SetHealthDelegatePlayer( C_DODPlayer *pPlayer );
+ C_DODPlayer *GetHealthDelegatePlayer( void );
+
+private:
+ int m_nPrevClass; // used to store the player's class so we don't have to keep setting the image
+ int m_nPrevTeam;
+
+ CDoDHudHealthBar *m_pHealthBar;
+
+ vgui::ImagePanel *m_pClassImage; // draws the class image and the red "damage taken" part
+ vgui::ImagePanel *m_pClassImageBG; // draws the class image outline
+
+ EHANDLE m_hHealthDelegatePlayer;
+};
+
+#endif // DOD_HUD_PLAYERSTATUS_HEALTH_H