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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_freezepanel.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/dod_hud_freezepanel.cpp')
-rw-r--r--game/client/dod/dod_hud_freezepanel.cpp667
1 files changed, 667 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_freezepanel.cpp b/game/client/dod/dod_hud_freezepanel.cpp
new file mode 100644
index 0000000..0d28970
--- /dev/null
+++ b/game/client/dod/dod_hud_freezepanel.cpp
@@ -0,0 +1,667 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "dod_hud_freezepanel.h"
+#include "vgui_controls/AnimationController.h"
+#include "iclientmode.h"
+#include "c_dod_player.h"
+#include "c_dod_playerresource.h"
+#include <vgui_controls/Label.h>
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include "fmtstr.h"
+#include "dod_gamerules.h"
+#include "view.h"
+#include "ivieweffects.h"
+#include "viewrender.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DECLARE_HUDELEMENT_DEPTH( CDODFreezePanel, 1 );
+
+#define CALLOUT_WIDE (XRES(100))
+#define CALLOUT_TALL (XRES(50))
+
+extern float g_flFreezeFlash;
+
+ConVar cl_dod_freezecam( "cl_dod_freezecam", "1", FCVAR_ARCHIVE, "Client option to not show freeze camera on death" );
+
+#define FREEZECAM_SCREENSHOT_STRING "is looking good!"
+
+bool IsTakingAFreezecamScreenshot( void )
+{
+ // Don't draw in freezecam, or when the game's not running
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ bool bInFreezeCam = ( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM );
+
+ if ( bInFreezeCam == true && engine->IsTakingScreenshot() )
+ return true;
+
+ CDODFreezePanel *pPanel = GET_HUDELEMENT( CDODFreezePanel );
+ if ( pPanel )
+ {
+ if ( pPanel->IsHoldingAfterScreenShot() )
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODFreezePanel::CDODFreezePanel( const char *pElementName )
+: EditablePanel( NULL, "FreezePanel" ), CHudElement( pElementName )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+ SetVisible( false );
+ SetScheme( "ClientScheme" );
+
+ m_iKillerIndex = 0;
+ m_iShowNemesisPanel = SHOW_NO_NEMESIS;
+ m_iYBase = -1;
+ m_flShowCalloutsAt = 0;
+
+ m_iBasePanelOriginalX = -1;
+ m_iBasePanelOriginalY = -1;
+
+ RegisterForRenderGroup( "winpanel" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::Reset()
+{
+ Hide();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::Init()
+{
+ // listen for events
+ ListenForGameEvent( "show_freezepanel" );
+ ListenForGameEvent( "hide_freezepanel" );
+ ListenForGameEvent( "freezecam_started" );
+ ListenForGameEvent( "player_death" );
+ ListenForGameEvent( "dod_win_panel" );
+
+ Hide();
+
+ CHudElement::Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Applies scheme settings
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "resource/UI/FreezePanel_Basic.res" );
+
+ m_pBasePanel = dynamic_cast<EditablePanel *>( FindChildByName("FreezePanelBase") );
+
+ Assert( m_pBasePanel );
+
+ if ( m_pBasePanel )
+ {
+ m_pFreezeLabel = dynamic_cast<Label *>( m_pBasePanel->FindChildByName("FreezeLabel") );
+ m_pFreezePanelBG = m_pBasePanel->FindChildByName( "FreezePanelBG" );
+ m_pNemesisSubPanel = dynamic_cast<EditablePanel *>( m_pBasePanel->FindChildByName( "NemesisSubPanel" ) );
+ m_pHealthStatus = dynamic_cast<CDoDHudHealth *>( m_pBasePanel->FindChildByName( "PlayerStatusHealth" ) );
+ m_pAvatar = dynamic_cast<CAvatarImagePanel *>( m_pBasePanel->FindChildByName("AvatarImage") );
+
+ if ( m_pAvatar )
+ {
+ m_pAvatar->SetShouldScaleImage( true );
+ m_pAvatar->SetShouldDrawFriendIcon( false );
+ }
+ }
+
+ m_pScreenshotPanel = dynamic_cast<EditablePanel *>( FindChildByName( "ScreenshotPanel" ) );
+ Assert( m_pScreenshotPanel );
+
+ // Move killer panels when the win panel is up
+ int xp,yp;
+ GetPos( xp, yp );
+ m_iYBase = yp;
+
+ int w, h;
+ m_pBasePanel->GetBounds( m_iBasePanelOriginalX, m_iBasePanelOriginalY, w, h );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::FireGameEvent( IGameEvent * event )
+{
+ if ( !cl_dod_freezecam.GetBool() )
+ {
+ if ( IsVisible() )
+ {
+ Hide();
+ }
+ return;
+ }
+
+ const char *pEventName = event->GetName();
+
+ if ( Q_strcmp( "player_death", pEventName ) == 0 )
+ {
+ // see if the local player died
+ int iPlayerIndexVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
+ C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
+ if ( pLocalPlayer && iPlayerIndexVictim == pLocalPlayer->entindex() )
+ {
+ // the local player is dead, see if this is a new nemesis or a revenge
+ if ( event->GetInt( "dominated" ) > 0 )
+ {
+ m_iShowNemesisPanel = SHOW_NEW_NEMESIS;
+ }
+ else if ( event->GetInt( "revenge" ) > 0 )
+ {
+ m_iShowNemesisPanel = SHOW_REVENGE;
+ }
+ else
+ {
+ m_iShowNemesisPanel = SHOW_NO_NEMESIS;
+ }
+ }
+ }
+ else if ( Q_strcmp( "hide_freezepanel", pEventName ) == 0 )
+ {
+ Hide();
+ }
+ else if ( Q_strcmp( "freezecam_started", pEventName ) == 0 )
+ {
+ ShowCalloutsIn( 1.0 );
+ ShowSnapshotPanelIn( 1.0 );
+ }
+ else if ( Q_strcmp( "dod_win_panel", pEventName ) == 0 )
+ {
+ Hide();
+ }
+ else if ( Q_strcmp( "show_freezepanel", pEventName ) == 0 )
+ {
+ C_DOD_PlayerResource *tf_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR);
+ if ( !tf_PR )
+ {
+ m_pNemesisSubPanel->SetDialogVariable( "nemesisname", NULL );
+ return;
+ }
+
+ Show();
+
+ ShowSnapshotPanel( false );
+ m_bHoldingAfterScreenshot = false;
+
+ if ( m_iBasePanelOriginalX > -1 && m_iBasePanelOriginalY > -1 )
+ {
+ m_pBasePanel->SetPos( m_iBasePanelOriginalX, m_iBasePanelOriginalY );
+ }
+
+ // Get the entity who killed us
+ m_iKillerIndex = event->GetInt( "killer" );
+ C_BaseEntity *pKiller = ClientEntityList().GetBaseEntity( m_iKillerIndex );
+
+ int xp,yp;
+ GetPos( xp, yp );
+ SetPos( xp, m_iYBase );
+
+ bool bShowHealth = pKiller && pKiller->IsPlayer();
+ m_pHealthStatus->SetVisible( bShowHealth );
+ if ( bShowHealth )
+ {
+ m_pHealthStatus->SetHealthDelegatePlayer( ToDODPlayer(pKiller) );
+ }
+
+ if ( pKiller )
+ {
+ if ( pKiller->IsPlayer() )
+ {
+ C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
+ C_DODPlayer *pDODKiller = ToDODPlayer( pKiller );
+
+ //If this was just a regular kill but this guy is our nemesis then just show it.
+ if ( pVictim && pDODKiller && pDODKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
+ {
+ if ( !pKiller->IsAlive() )
+ {
+ m_pFreezeLabel->SetText( "#FreezePanel_Nemesis_Dead" );
+ }
+ else
+ {
+ m_pFreezeLabel->SetText( "#FreezePanel_Nemesis" );
+ }
+ }
+ else
+ {
+ if ( !pKiller->IsAlive() )
+ {
+ m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" );
+ }
+ else
+ {
+ m_pFreezeLabel->SetText( "#FreezePanel_Killer" );
+ }
+ }
+
+ m_pBasePanel->SetDialogVariable( "killername", g_PR->GetPlayerName( m_iKillerIndex ) );
+
+ if ( m_pAvatar )
+ {
+ m_pAvatar->SetPlayer( (C_BasePlayer*)pKiller );
+ }
+ }
+ else if ( m_pFreezeLabel )
+ {
+ if ( !pKiller->IsAlive() )
+ {
+ m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" );
+ }
+ else
+ {
+ m_pFreezeLabel->SetText( "#FreezePanel_Killer" );
+ }
+ }
+ }
+
+ // see if we should show nemesis panel
+ const wchar_t *pchNemesisText = NULL;
+ switch ( m_iShowNemesisPanel )
+ {
+ case SHOW_NO_NEMESIS:
+ {
+ C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
+ C_DODPlayer *pTFKiller = ToDODPlayer( pKiller );
+
+ //If this was just a regular kill but this guy is our nemesis then just show it.
+ if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
+ {
+ pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_FreezeNemesis" );
+ }
+ }
+ break;
+ case SHOW_NEW_NEMESIS:
+ {
+ C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
+ C_DODPlayer *pTFKiller = ToDODPlayer( pKiller );
+ // check to see if killer is still the nemesis of victim; victim may have managed to kill him after victim's
+ // death by grenade or some such, extracting revenge and clearing nemesis condition
+ if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
+ {
+ pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_NewNemesis" );
+ }
+ }
+ break;
+ case SHOW_REVENGE:
+ pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_GotRevenge" );
+ break;
+ default:
+ Assert( false ); // invalid value
+ break;
+ }
+ m_pNemesisSubPanel->SetDialogVariable( "nemesisname", pchNemesisText );
+
+ ShowNemesisPanel( NULL != pchNemesisText );
+ m_iShowNemesisPanel = SHOW_NO_NEMESIS;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::ShowCalloutsIn( float flTime )
+{
+ m_flShowCalloutsAt = gpGlobals->curtime + flTime;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CDODFreezePanelCallout *CDODFreezePanel::TestAndAddCallout( Vector &origin, Vector &vMins, Vector &vMaxs, CUtlVector<Vector> *vecCalloutsTL,
+ CUtlVector<Vector> *vecCalloutsBR, Vector &vecFreezeTL, Vector &vecFreezeBR, Vector &vecStatTL, Vector &vecStatBR, int *iX, int *iY )
+{
+ // This is the offset from the topleft of the callout to the arrow tip
+ const int iXOffset = XRES(25);
+ const int iYOffset = YRES(50);
+
+ //if ( engine->IsBoxInViewCluster( vMins + origin, vMaxs + origin) && !engine->CullBox( vMins + origin, vMaxs + origin ) )
+ {
+ if ( GetVectorInHudSpace( origin, *iX, *iY ) ) // TODO: GetVectorInHudSpace or GetVectorInScreenSpace?
+ {
+ *iX -= iXOffset;
+ *iY -= iYOffset;
+ int iRight = *iX + CALLOUT_WIDE;
+ int iBottom = *iY + CALLOUT_TALL;
+ if ( *iX > 0 && *iY > 0 && (iRight < ScreenWidth()) && (iBottom < (ScreenHeight()-YRES(40))) )
+ {
+ // Make sure it wouldn't be over the top of the freezepanel or statpanel
+ Vector vecCalloutTL( *iX, *iY, 0 );
+ Vector vecCalloutBR( iRight, iBottom, 1 );
+ if ( !QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecFreezeTL, vecFreezeBR ) &&
+ !QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecStatTL, vecStatBR ) )
+ {
+ // Make sure it doesn't intersect any other callouts
+ bool bClear = true;
+ for ( int iCall = 0; iCall < vecCalloutsTL->Count(); iCall++ )
+ {
+ if ( QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecCalloutsTL->Element(iCall), vecCalloutsBR->Element(iCall) ) )
+ {
+ bClear = false;
+ break;
+ }
+ }
+
+ if ( bClear )
+ {
+ // Verify that we have LOS to the gib
+ trace_t tr;
+ UTIL_TraceLine( origin, MainViewOrigin(), MASK_OPAQUE, NULL, COLLISION_GROUP_NONE, &tr );
+ bClear = ( tr.fraction >= 1.0f );
+ }
+
+ if ( bClear )
+ {
+ CDODFreezePanelCallout *pCallout = new CDODFreezePanelCallout( g_pClientMode->GetViewport(), "FreezePanelCallout" );
+ m_pCalloutPanels.AddToTail( vgui::SETUP_PANEL(pCallout) );
+ vecCalloutsTL->AddToTail( vecCalloutTL );
+ vecCalloutsBR->AddToTail( vecCalloutBR );
+ pCallout->SetVisible( true );
+ pCallout->SetBounds( *iX, *iY, CALLOUT_WIDE, CALLOUT_TALL );
+ return pCallout;
+ }
+ }
+ }
+ }
+ }
+
+ return NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::UpdateCallout( void )
+{
+ CDODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+ if ( !pPlayer )
+ return;
+
+ // Abort early if we have no ragdoll
+ IRagdoll *pRagdoll = pPlayer->GetRepresentativeRagdoll();
+ if ( !pRagdoll )
+ return;
+
+ if ( m_pFreezePanelBG == NULL )
+ return;
+
+ // Precalc the vectors of the freezepanel & statpanel
+ int iX, iY;
+ m_pFreezePanelBG->GetPos( iX, iY );
+ Vector vecFreezeTL( iX, iY, 0 );
+ Vector vecFreezeBR( iX + m_pFreezePanelBG->GetWide(), iY + m_pFreezePanelBG->GetTall(), 1 );
+
+ CUtlVector<Vector> vecCalloutsTL;
+ CUtlVector<Vector> vecCalloutsBR;
+
+ Vector vecStatTL(0,0,0);
+ Vector vecStatBR(0,0,1);
+
+ Vector vMins, vMaxs;
+
+ if ( pRagdoll )
+ {
+ Vector origin = pRagdoll->GetRagdollOrigin();
+ pRagdoll->GetRagdollBounds( vMins, vMaxs );
+
+ // Try and add the callout
+ //CDODFreezePanelCallout *pCallout =
+
+ TestAndAddCallout( origin, vMins, vMaxs, &vecCalloutsTL, &vecCalloutsBR,
+ vecFreezeTL, vecFreezeBR, vecStatTL, vecStatBR, &iX, &iY );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::Show()
+{
+ m_flShowCalloutsAt = 0;
+ SetVisible( true );
+
+ int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "freezepanel" );
+ if ( iRenderGroup >= 0 )
+ {
+ gHUD.LockRenderGroup( iRenderGroup );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::Hide()
+{
+ SetVisible( false );
+ m_bHoldingAfterScreenshot = false;
+
+ // Delete all our callout panels
+ for ( int i = m_pCalloutPanels.Count()-1; i >= 0; i-- )
+ {
+ m_pCalloutPanels[i]->MarkForDeletion();
+ }
+ m_pCalloutPanels.RemoveAll();
+
+ int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "winpanel" );
+ if ( iRenderGroup >= 0 )
+ {
+ gHUD.UnlockRenderGroup( iRenderGroup );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CDODFreezePanel::ShouldDraw( void )
+{
+ if ( !CHudElement::ShouldDraw() )
+ return false;
+
+ return ( IsVisible() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::OnThink( void )
+{
+ BaseClass::OnThink();
+
+ if ( m_flShowCalloutsAt && m_flShowCalloutsAt < gpGlobals->curtime )
+ {
+ if ( ShouldDraw() )
+ {
+ UpdateCallout();
+ }
+ m_flShowCalloutsAt = 0;
+ }
+
+ if ( m_flShowSnapshotReminderAt && m_flShowSnapshotReminderAt < gpGlobals->curtime )
+ {
+ if ( ShouldDraw() )
+ {
+ ShowSnapshotPanel( true );
+ }
+ m_flShowSnapshotReminderAt = 0;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::ShowSnapshotPanelIn( float flTime )
+{
+ m_flShowSnapshotReminderAt = gpGlobals->curtime + flTime;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::ShowSnapshotPanel( bool bShow )
+{
+ if ( !m_pScreenshotPanel )
+ return;
+
+ const char *key = engine->Key_LookupBinding( "screenshot" );
+
+ if ( key == NULL || FStrEq( key, "(null)" ) )
+ {
+ bShow = false;
+ key = " ";
+ }
+
+ if ( bShow )
+ {
+ char szKey[16];
+ Q_snprintf( szKey, sizeof(szKey), "%s", key );
+ wchar_t wKey[16];
+ wchar_t wLabel[256];
+
+ g_pVGuiLocalize->ConvertANSIToUnicode(szKey, wKey, sizeof(wKey));
+ g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#TF_freezecam_snapshot" ), 1, wKey );
+
+ m_pScreenshotPanel->SetDialogVariable( "text", wLabel );
+
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudSnapShotReminderIn" );
+ }
+
+ m_pScreenshotPanel->SetVisible( bShow );
+}
+
+int CDODFreezePanel::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
+{
+ if ( ShouldDraw() && pszCurrentBinding )
+ {
+ if ( FStrEq( pszCurrentBinding, "screenshot" ) || FStrEq( pszCurrentBinding, "jpeg" ) )
+ {
+ // move the target id to the corner
+ if ( m_pBasePanel )
+ {
+ int w, h;
+ m_pBasePanel->GetSize( w, h );
+ m_pBasePanel->SetPos( ScreenWidth() - w, ScreenHeight() - h );
+ }
+
+ // Get the local player.
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( pPlayer )
+ {
+ //Do effects
+ g_flFreezeFlash = gpGlobals->curtime + 0.75f;
+ pPlayer->EmitSound( "Camera.SnapShot" );
+
+ //Extend Freezecam by a couple more seconds.
+ engine->ClientCmd( "extendfreeze" );
+ view->FreezeFrame( 3.0f );
+
+ //Hide the reminder panel
+ m_flShowSnapshotReminderAt = 0;
+ ShowSnapshotPanel( false );
+
+ m_bHoldingAfterScreenshot = true;
+
+ //Set the screenshot name
+ if ( m_iKillerIndex <= MAX_PLAYERS )
+ {
+ const char *pszKillerName = g_PR->GetPlayerName( m_iKillerIndex );
+
+ if ( pszKillerName )
+ {
+ ConVarRef cl_screenshotname( "cl_screenshotname" );
+
+ if ( cl_screenshotname.IsValid() )
+ {
+ char szScreenShotName[512];
+
+ Q_snprintf( szScreenShotName, sizeof( szScreenShotName ), "%s %s", pszKillerName, FREEZECAM_SCREENSHOT_STRING );
+
+ cl_screenshotname.SetValue( szScreenShotName );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shows or hides the nemesis part of the panel
+//-----------------------------------------------------------------------------
+void CDODFreezePanel::ShowNemesisPanel( bool bShow )
+{
+ m_pNemesisSubPanel->SetVisible( bShow );
+
+ if ( bShow )
+ {
+ vgui::Label *pLabel = dynamic_cast< vgui::Label *>( m_pNemesisSubPanel->FindChildByName( "NemesisLabel" ) );
+ vgui::Panel *pBG = m_pNemesisSubPanel->FindChildByName( "NemesisPanelBG" );
+ vgui::ImagePanel *pIcon = dynamic_cast< vgui::ImagePanel *>( m_pNemesisSubPanel->FindChildByName( "NemesisIcon" ) );
+
+ // check that our Nemesis panel and resize it to the length of the string (the right side is pinned and doesn't move)
+ if ( pLabel && pBG && pIcon )
+ {
+ int wide, tall;
+ pLabel->GetContentSize( wide, tall );
+
+ int nDiff = wide - pLabel->GetWide();
+
+ if ( nDiff != 0 )
+ {
+ int x, y, w, t;
+
+ // move the icon
+ pIcon->GetBounds( x, y, w, t );
+ pIcon->SetBounds( x - nDiff, y, w, t );
+
+ // move/resize the label
+ pLabel->GetBounds( x, y, w, t );
+ pLabel->SetBounds( x - nDiff, y, w + nDiff, t );
+
+ // move/resize the background
+ pBG->GetBounds( x, y, w, t );
+ pBG->SetBounds( x - nDiff, y, w + nDiff, t );
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CDODFreezePanelCallout::CDODFreezePanelCallout( Panel *parent, const char *name ) : EditablePanel(parent,name)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Applies scheme settings
+//-----------------------------------------------------------------------------
+void CDODFreezePanelCallout::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "resource/UI/FreezePanelCallout.res" );
+} \ No newline at end of file