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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_crosshair.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/dod/dod_hud_crosshair.h')
| -rw-r--r-- | game/client/dod/dod_hud_crosshair.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_crosshair.h b/game/client/dod/dod_hud_crosshair.h new file mode 100644 index 0000000..0d39d91 --- /dev/null +++ b/game/client/dod/dod_hud_crosshair.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_DOD_CROSSHAIR_H +#define HUD_DOD_CROSSHAIR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/Panel.h> + +namespace vgui +{ + class IScheme; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudDODCrosshair : public CHudElement, public vgui::Panel +{ +public: + DECLARE_CLASS_SIMPLE( CHudDODCrosshair, vgui::Panel ); + + CHudDODCrosshair( const char *name ); + + virtual void Paint(); + virtual void Init(); + virtual bool ShouldDraw(); + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + + virtual void LevelShutdown( void ); + + //stub + void SetCrosshair( CHudTexture *texture, Color& clr ) {} + void ResetCrosshair() {} + +private: + int m_iCrosshairTextureID; + IVguiMatInfo *m_pCrosshair; + IVguiMatInfoVar *m_pFrameVar; // interface for material frame + int m_nNumFrames; // how many frames this crosshair has + + char m_szPreviousCrosshair[256]; // name of the current crosshair + float m_flAccuracy; +}; + + +// Enable/disable crosshair rendering. +extern ConVar crosshair; + + +#endif // HUD_DOD_CROSSHAIR_H |