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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_crosshair.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/dod/dod_hud_crosshair.h')
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diff --git a/game/client/dod/dod_hud_crosshair.h b/game/client/dod/dod_hud_crosshair.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HUD_DOD_CROSSHAIR_H
+#define HUD_DOD_CROSSHAIR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+
+namespace vgui
+{
+ class IScheme;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudDODCrosshair : public CHudElement, public vgui::Panel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CHudDODCrosshair, vgui::Panel );
+
+ CHudDODCrosshair( const char *name );
+
+ virtual void Paint();
+ virtual void Init();
+ virtual bool ShouldDraw();
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+
+ virtual void LevelShutdown( void );
+
+ //stub
+ void SetCrosshair( CHudTexture *texture, Color& clr ) {}
+ void ResetCrosshair() {}
+
+private:
+ int m_iCrosshairTextureID;
+ IVguiMatInfo *m_pCrosshair;
+ IVguiMatInfoVar *m_pFrameVar; // interface for material frame
+ int m_nNumFrames; // how many frames this crosshair has
+
+ char m_szPreviousCrosshair[256]; // name of the current crosshair
+ float m_flAccuracy;
+};
+
+
+// Enable/disable crosshair rendering.
+extern ConVar crosshair;
+
+
+#endif // HUD_DOD_CROSSHAIR_H