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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_capturepanel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/dod_hud_capturepanel.h')
-rw-r--r--game/client/dod/dod_hud_capturepanel.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_capturepanel.h b/game/client/dod/dod_hud_capturepanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DOD_HUD_CAPTUREPANEL_H
+#define DOD_HUD_CAPTUREPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Draws the progress bar
+//-----------------------------------------------------------------------------
+class CDoDCapturePanelProgressBar : public vgui::ImagePanel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CDoDCapturePanelProgressBar, vgui::ImagePanel );
+
+ CDoDCapturePanelProgressBar( vgui::Panel *parent, const char *name );
+
+ virtual void Paint();
+
+ void SetPercentage( float flPercentage ){ m_flPercent = flPercentage; }
+
+private:
+
+ float m_flPercent;
+ int m_iTexture;
+
+ CPanelAnimationVar( Color, m_clrActive, "color_active", "HudCaptureProgressBar.Active" );
+ CPanelAnimationVar( Color, m_clrInActive, "color_inactive", "HudCaptureProgressBar.InActive" );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CDoDCapturePanelIcon : public vgui::ImagePanel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CDoDCapturePanelIcon, vgui::ImagePanel );
+
+ CDoDCapturePanelIcon( vgui::Panel *parent, const char *name );
+
+ virtual void Paint();
+
+ void SetActive( bool state ){ m_bActive = state; }
+
+private:
+
+ bool m_bActive;
+ int m_iTexture;
+
+ CPanelAnimationVar( Color, m_clrActive, "color_active", "HudCaptureIcon.Active" );
+ CPanelAnimationVar( Color, m_clrInActive, "color_inactive", "HudCaptureIcon.InActive" );
+};
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+class CDoDHudCapturePanel : public CHudElement, public vgui::EditablePanel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CDoDHudCapturePanel, vgui::EditablePanel );
+
+ CDoDHudCapturePanel( const char *pElementName );
+
+ virtual void OnThink();
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
+
+private:
+
+ CDoDCapturePanelProgressBar *m_pProgressBar;
+
+ CUtlVector<CDoDCapturePanelIcon *> m_PlayerIcons;
+
+ vgui::ImagePanel *m_pAlliesFlag;
+ vgui::ImagePanel *m_pAxisFlag;
+ vgui::ImagePanel *m_pNeutralFlag;
+
+ vgui::Label *m_pMessage;
+
+ vgui::Panel *m_pBackground;
+
+ CPanelAnimationVarAliasType( float, m_nSpaceBetweenIcons, "icon_space", "2", "proportional_float" );
+};
+
+#endif // DOD_HUD_CAPTUREPANEL_H \ No newline at end of file