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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/c_dod_team.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/dod/c_dod_team.cpp')
| -rw-r--r-- | game/client/dod/c_dod_team.cpp | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/game/client/dod/c_dod_team.cpp b/game/client/dod/c_dod_team.cpp new file mode 100644 index 0000000..2ea296f --- /dev/null +++ b/game/client/dod/c_dod_team.cpp @@ -0,0 +1,143 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Client side C_DODTeam class +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "engine/IEngineSound.h" +#include "hud.h" +#include "recvproxy.h" +#include "c_dod_player.h" +#include "c_dod_team.h" +#include "dod_shareddefs.h" +#include "c_dod_playerresource.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +IMPLEMENT_CLIENTCLASS_DT(C_DODTeam, DT_DODTeam, CDODTeam) +END_RECV_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_DODTeam::C_DODTeam() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_DODTeam::~C_DODTeam() +{ +} + +void C_DODTeam::AddPlayerClass( const char *szClassName ) +{ + PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo; + + if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) ) + { + m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo ); + } + else + { + Assert( !"missing playerclass script file" ); + Msg( "Missing playerclass script file for class: %s\n", szClassName ); + } +} + +const CDODPlayerClassInfo &C_DODTeam::GetPlayerClassInfo( int iPlayerClass ) const +{ + Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() ); + + const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] ); + const CDODPlayerClassInfo *pDODInfo; + +#ifdef _DEBUG + pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); + Assert( pDODInfo ); +#else + pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); +#endif + + return *pDODInfo; +} + +bool C_DODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const +{ + iClassNum = PLAYERCLASS_UNDEFINED; + + // Random is always on every team + if( FStrEq( pszClassName, "cls_random" ) ) + { + iClassNum = PLAYERCLASS_RANDOM; + return true; + } + + for( int i=0;i<m_hPlayerClassInfoHandles.Count(); i++ ) + { + FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[i] ); + + if( stricmp( pszClassName, pPlayerClassInfo->m_szSelectCmd ) == 0 ) + { + iClassNum = i; + return true; + } + } + + return false; +} + +bool C_DODTeam::IsClassOnTeam( int iClassNum ) const +{ + return ( iClassNum >= 0 && iClassNum < m_hPlayerClassInfoHandles.Count() ); +} + +int C_DODTeam::CountPlayersOfThisClass( int iPlayerClass ) +{ + int count = 0; + + C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR); + + Assert( dod_PR ); + + for ( int i=0;i<Get_Number_Players();i++ ) + { + if ( iPlayerClass == dod_PR->GetPlayerClass(m_aPlayers[i]) ) + count++; + } + + return count; +} + +IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Allies, DT_DODTeam_Allies, CDODTeam_Allies) +END_RECV_TABLE() + +C_DODTeam_Allies::C_DODTeam_Allies() +{ + //parse our classes + int i = 0; + while( pszTeamAlliesClasses[i] != NULL ) + { + AddPlayerClass( pszTeamAlliesClasses[i] ); + i++; + } +} + + +IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Axis, DT_DODTeam_Axis, CDODTeam_Axis) +END_RECV_TABLE() + +C_DODTeam_Axis::C_DODTeam_Axis() +{ + //parse our classes + int i = 0; + while( pszTeamAxisClasses[i] != NULL ) + { + AddPlayerClass( pszTeamAxisClasses[i] ); + i++; + } +}
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