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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/c_dod_objective_resource.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/dod/c_dod_objective_resource.h')
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diff --git a/game/client/dod/c_dod_objective_resource.h b/game/client/dod/c_dod_objective_resource.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Entity that propagates general data needed by clients for every player.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_DOD_OBJECTIVE_RESOURCE_H
+#define C_DOD_OBJECTIVE_RESOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "dod_shareddefs.h"
+#include "const.h"
+#include "c_baseentity.h"
+#include <igameresources.h>
+
+
+class C_DODObjectiveResource : public C_BaseEntity
+{
+ DECLARE_CLASS( C_DODObjectiveResource, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_DODObjectiveResource();
+ virtual ~C_DODObjectiveResource();
+
+public:
+
+ float GetCPCapPercentage( int index );
+ int GetNumControlPoints( void ) { return m_iNumControlPoints; }
+
+ void SetOwningTeam( int index, int team );
+ void SetCappingTeam( int index, int team );
+
+ // Is the point visible in the objective display
+ bool IsCPVisible( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ return m_bCPIsVisible[index];
+ }
+
+ // Get the world location of this control point
+ Vector& GetCPPosition( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_vCPPositions[index];
+ }
+
+ int GetOwningTeam( int index )
+ {
+ if ( index >= m_iNumControlPoints )
+ return TEAM_UNASSIGNED;
+
+ return m_iOwner[index];
+ }
+
+ int GetCappingTeam( int index )
+ {
+ if ( index >= m_iNumControlPoints )
+ return TEAM_UNASSIGNED;
+
+ return m_iCappingTeam[index];
+ }
+
+ // Icons
+ int GetCPCurrentOwnerIcon( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ int iOwner = GetOwningTeam(index);
+
+ return GetIconForTeam( index, iOwner );
+ }
+
+ int GetCPCappingIcon( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ int iCapper = GetCappingTeam(index);
+
+ Assert( iCapper != TEAM_UNASSIGNED );
+
+ return GetIconForTeam( index, iCapper );;
+ }
+
+ int GetCPTimerCapIcon( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ return m_iTimerCapIcons[index];
+ }
+
+ int GetCPBombedIcon( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ return m_iBombedIcons[index];
+ }
+
+ int GetIconForTeam( int index, int team )
+ {
+ int icon = 0;
+
+ switch ( team )
+ {
+ case TEAM_ALLIES:
+ icon = m_iAlliesIcons[index];
+ break;
+ case TEAM_AXIS:
+ icon = m_iAxisIcons[index];
+ break;
+ case TEAM_UNASSIGNED:
+ icon = m_iNeutralIcons[index];
+ break;
+ default:
+ Assert(0);
+ break;
+ }
+
+ return icon;
+ }
+
+ // Number of players in the area
+ int GetNumPlayersInArea( int index, int team )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ int num = 0;
+
+ switch ( team )
+ {
+ case TEAM_ALLIES:
+ num = m_iNumAllies[index];
+ break;
+ case TEAM_AXIS:
+ num = m_iNumAxis[index];
+ break;
+ default:
+ Assert(0);
+ break;
+ }
+
+ return num;
+ }
+
+ // get the required cappers for the passed team
+ int GetRequiredCappers( int index, int team )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ int num = 0;
+
+ switch ( team )
+ {
+ case TEAM_ALLIES:
+ num = m_iAlliesReqCappers[index];
+ break;
+ case TEAM_AXIS:
+ num = m_iAxisReqCappers[index];
+ break;
+ default:
+ Assert(0);
+ break;
+ }
+
+ return num;
+ }
+
+ void SetBombPlanted( int index, int iBombPlanted );
+
+ void SetBombBeingDefused( int index, bool bBombBeingDefused )
+ {
+ m_bBombBeingDefused[index] = bBombBeingDefused;
+ }
+
+ bool IsBombSetAtPoint( int index )
+ {
+ return m_bBombPlanted[index];
+ }
+
+ bool IsBombBeingDefused( int index )
+ {
+ return m_bBombBeingDefused[index];
+ }
+
+ float GetBombTimeForPoint( int index )
+ {
+ return MAX( 0, m_flBombEndTimes[index] - gpGlobals->curtime );
+ }
+
+ int GetBombsRequired( int index )
+ {
+ return m_iBombsRequired[index];
+ }
+
+ int GetBombsRemaining( int index )
+ {
+ return m_iBombsRemaining[index];
+ }
+
+protected:
+
+ int m_iNumControlPoints;
+
+ // data variables
+ Vector m_vCPPositions[MAX_CONTROL_POINTS];
+ bool m_bCPIsVisible[MAX_CONTROL_POINTS];
+ int m_iAlliesIcons[MAX_CONTROL_POINTS];
+ int m_iAxisIcons[MAX_CONTROL_POINTS];
+ int m_iNeutralIcons[MAX_CONTROL_POINTS];
+ int m_iTimerCapIcons[MAX_CONTROL_POINTS];
+ int m_iBombedIcons[MAX_CONTROL_POINTS];
+ int m_iAlliesReqCappers[MAX_CONTROL_POINTS];
+ int m_iAxisReqCappers[MAX_CONTROL_POINTS];
+ float m_flAlliesCapTime[MAX_CONTROL_POINTS];
+ float m_flAxisCapTime[MAX_CONTROL_POINTS];
+ bool m_bBombPlanted[MAX_CONTROL_POINTS];
+ int m_iBombsRequired[MAX_CONTROL_POINTS];
+ int m_iBombsRemaining[MAX_CONTROL_POINTS];
+ bool m_bBombBeingDefused[MAX_CONTROL_POINTS];
+
+ // state variables
+ int m_iNumAllies[MAX_CONTROL_POINTS];
+ int m_iNumAxis[MAX_CONTROL_POINTS];
+ int m_iCappingTeam[MAX_CONTROL_POINTS];
+ int m_iOwner[MAX_CONTROL_POINTS];
+
+ // client calculated state
+ float m_flCapStartTimes[MAX_CONTROL_POINTS];
+ float m_flCapEndTimes[MAX_CONTROL_POINTS];
+ float m_flBombEndTimes[MAX_CONTROL_POINTS];
+};
+
+extern C_DODObjectiveResource *g_pObjectiveResource;
+
+#endif // C_DOD_OBJECTIVE_RESOURCE_H