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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/c_dod_objective_resource.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/dod/c_dod_objective_resource.cpp')
-rw-r--r--game/client/dod/c_dod_objective_resource.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/game/client/dod/c_dod_objective_resource.cpp b/game/client/dod/c_dod_objective_resource.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Entity that propagates objective data
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_dod_objective_resource.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// owner recv proxy
+void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ // hacks? Not sure how else to get the index of the integer that is
+ // being transmitted.
+ int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
+
+ g_pObjectiveResource->SetOwningTeam( index, pData->m_Value.m_Int );
+}
+
+// capper recv proxy
+void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
+
+ g_pObjectiveResource->SetCappingTeam( index, pData->m_Value.m_Int );
+}
+
+void RecvProxy_BombPlanted( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ int index = pData->m_pRecvProp->GetOffset() / sizeof(bool);
+
+ g_pObjectiveResource->SetBombPlanted( index, pData->m_Value.m_Int );
+}
+
+IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_DODObjectiveResource, DT_DODObjectiveResource, CDODObjectiveResource)
+
+ RecvPropInt( RECVINFO(m_iNumControlPoints) ),
+
+ // data variables
+ RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions),
+ RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iAlliesIcons), RecvPropInt( RECVINFO(m_iAlliesIcons[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iAxisIcons), RecvPropInt( RECVINFO(m_iAxisIcons[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iNeutralIcons), RecvPropInt( RECVINFO(m_iNeutralIcons[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iTimerCapIcons), RecvPropInt( RECVINFO(m_iTimerCapIcons[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iBombedIcons), RecvPropInt( RECVINFO(m_iBombedIcons[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iAlliesReqCappers),RecvPropInt( RECVINFO(m_iAlliesReqCappers[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iAxisReqCappers), RecvPropInt( RECVINFO(m_iAxisReqCappers[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_flAlliesCapTime), RecvPropTime( RECVINFO(m_flAlliesCapTime[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_flAxisCapTime), RecvPropTime( RECVINFO(m_flAxisCapTime[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_bBombPlanted), RecvPropInt( RECVINFO(m_bBombPlanted[0]), 0, RecvProxy_BombPlanted ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iBombsRequired), RecvPropInt( RECVINFO(m_iBombsRequired[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iBombsRemaining), RecvPropInt( RECVINFO(m_iBombsRemaining[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_bBombBeingDefused),RecvPropInt( RECVINFO(m_bBombBeingDefused[0]) ) ),
+
+ // state variables
+ RecvPropArray3( RECVINFO_ARRAY(m_iNumAllies), RecvPropInt( RECVINFO(m_iNumAllies[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iNumAxis), RecvPropInt( RECVINFO(m_iNumAxis[0]) ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ),
+ RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ),
+
+END_RECV_TABLE()
+
+C_DODObjectiveResource *g_pObjectiveResource;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_DODObjectiveResource::C_DODObjectiveResource()
+{
+ m_iNumControlPoints = 0;
+
+ for ( int i=0; i < MAX_CONTROL_POINTS; i++ )
+ {
+ m_flCapStartTimes[i] = 0;
+ m_flCapEndTimes[i] = 0;
+ m_iAlliesIcons[i] = 0;
+ m_iAxisIcons[i] = 0;
+ m_iNeutralIcons[i] = 0;
+ m_iTimerCapIcons[i] = 0;
+ m_iBombedIcons[i] = 0;
+ m_iNumAllies[i] = 0;
+ m_iNumAxis[i] = 0;
+ }
+
+ g_pObjectiveResource = this;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_DODObjectiveResource::~C_DODObjectiveResource()
+{
+ g_pObjectiveResource = NULL;
+}
+
+float C_DODObjectiveResource::GetCPCapPercentage( int index )
+{
+ Assert( 0 <= index && index <= m_iNumControlPoints );
+
+ float flCapLength = m_flCapEndTimes[index] - m_flCapStartTimes[index];
+
+ if( flCapLength <= 0 )
+ return 0.0f;
+
+ float flElapsedTime = gpGlobals->curtime - m_flCapStartTimes[index];
+
+ if( flElapsedTime > flCapLength )
+ return 1.0f;
+
+ return ( flElapsedTime / flCapLength );
+}
+
+void C_DODObjectiveResource::SetOwningTeam( int index, int team )
+{
+ int cappingTeam = GetCappingTeam(index);
+
+ if ( team == cappingTeam )
+ {
+ // successful cap, reset things
+ m_iCappingTeam[index] = TEAM_UNASSIGNED;
+ m_flCapStartTimes[index] = 0.0f;
+ m_flCapEndTimes[index] = 0.0f;
+ }
+
+ m_iOwner[index] = team;
+}
+
+void C_DODObjectiveResource::SetCappingTeam( int index, int team )
+{
+ if ( team != GetOwningTeam( index ) && ( team == TEAM_ALLIES || team == TEAM_AXIS ) )
+ {
+ int caplength = 0;
+
+ switch ( team )
+ {
+ case TEAM_ALLIES:
+ caplength = m_flAlliesCapTime[index];
+ break;
+ case TEAM_AXIS:
+ caplength = m_flAxisCapTime[index];
+ break;
+ }
+
+ // start the cap
+ m_flCapStartTimes[index] = gpGlobals->curtime;
+ m_flCapEndTimes[index] = gpGlobals->curtime + caplength;
+ }
+ else
+ {
+ m_flCapStartTimes[index] = 0.0;
+ m_flCapEndTimes[index] = 0.0;
+ }
+
+ m_iCappingTeam[index] = team;
+}
+
+void C_DODObjectiveResource::SetBombPlanted( int index, int iBombPlanted )
+{
+ // Assert( index < m_iNumControlPoints );
+
+ m_bBombPlanted[index] = ( iBombPlanted > 0 );
+
+ if ( m_bBombPlanted[index] )
+ {
+ // start the countdown, make timer visible
+ m_flBombEndTimes[index] = gpGlobals->curtime + DOD_BOMB_TIMER_LENGTH;
+ }
+ else
+ {
+ // hide timer, reset countdown
+ m_flBombEndTimes[index] = 0;
+ }
+} \ No newline at end of file