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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/VGUI/backgroundpanel.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/dod/VGUI/backgroundpanel.cpp')
-rw-r--r--game/client/dod/VGUI/backgroundpanel.cpp677
1 files changed, 677 insertions, 0 deletions
diff --git a/game/client/dod/VGUI/backgroundpanel.cpp b/game/client/dod/VGUI/backgroundpanel.cpp
new file mode 100644
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--- /dev/null
+++ b/game/client/dod/VGUI/backgroundpanel.cpp
@@ -0,0 +1,677 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "backgroundpanel.h"
+
+#include <vgui/IVGui.h>
+#include <vgui/IScheme.h>
+#include <vgui/ISurface.h>
+#include <vgui_controls/Label.h>
+#include <vgui/ILocalize.h>
+#include "vgui_controls/BuildGroup.h"
+#include "vgui_controls/BitmapImagePanel.h"
+
+using namespace vgui;
+
+#define DEBUG_WINDOW_RESIZING 0
+#define DEBUG_WINDOW_REPOSITIONING 0
+
+//-----------------------------------------------------------------------------
+const int NumSegments = 7;
+static int coord[NumSegments+1] = {
+ 0,
+ 1,
+ 2,
+ 3,
+ 4,
+ 6,
+ 9,
+ 10
+};
+
+//-----------------------------------------------------------------------------
+void DrawRoundedBackground( Color bgColor, int wide, int tall )
+{
+ int x1, x2, y1, y2;
+ surface()->DrawSetColor(bgColor);
+ surface()->DrawSetTextColor(bgColor);
+
+ int i;
+
+ // top-left corner --------------------------------------------------------
+ int xDir = 1;
+ int yDir = -1;
+ int xIndex = 0;
+ int yIndex = NumSegments - 1;
+ int xMult = 1;
+ int yMult = 1;
+ int x = 0;
+ int y = 0;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = y + coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // top-right corner -------------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = 0;
+ xMult = -1;
+ yMult = 1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = y + coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-right corner ----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = tall;
+ xMult = -1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = y - coord[NumSegments];
+ y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-left corner -----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = 0;
+ y = tall;
+ xMult = 1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = y - coord[NumSegments];
+ y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // paint between top left and bottom left ---------------------------------
+ x1 = 0;
+ x2 = coord[NumSegments];
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // paint between left and right -------------------------------------------
+ x1 = coord[NumSegments];
+ x2 = wide - coord[NumSegments];
+ y1 = 0;
+ y2 = tall;
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // paint between top right and bottom right -------------------------------
+ x1 = wide - coord[NumSegments];
+ x2 = wide;
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+}
+
+//-----------------------------------------------------------------------------
+void DrawRoundedBorder( Color borderColor, int wide, int tall )
+{
+ int x1, x2, y1, y2;
+ surface()->DrawSetColor(borderColor);
+ surface()->DrawSetTextColor(borderColor);
+
+ int i;
+
+ // top-left corner --------------------------------------------------------
+ int xDir = 1;
+ int yDir = -1;
+ int xIndex = 0;
+ int yIndex = NumSegments - 1;
+ int xMult = 1;
+ int yMult = 1;
+ int x = 0;
+ int y = 0;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // top-right corner -------------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = 0;
+ xMult = -1;
+ yMult = 1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-right corner ----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = tall;
+ xMult = -1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-left corner -----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = 0;
+ y = tall;
+ xMult = 1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // top --------------------------------------------------------------------
+ x1 = coord[NumSegments];
+ x2 = wide - coord[NumSegments];
+ y1 = 0;
+ y2 = 1;
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // bottom -----------------------------------------------------------------
+ x1 = coord[NumSegments];
+ x2 = wide - coord[NumSegments];
+ y1 = tall - 1;
+ y2 = tall;
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // left -------------------------------------------------------------------
+ x1 = 0;
+ x2 = 1;
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // right ------------------------------------------------------------------
+ x1 = wide - 1;
+ x2 = wide;
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+}
+
+//-----------------------------------------------------------------------------
+class CaptionLabel : public Label
+{
+public:
+ CaptionLabel(Panel *parent, const char *panelName, const char *text) : Label(parent, panelName, text)
+ {
+ }
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
+ {
+ Label::ApplySchemeSettings( pScheme );
+ SetFont( pScheme->GetFont( "MenuTitle", IsProportional() ) );
+ }
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: transform a normalized value into one that is scaled based the minimum
+// of the horizontal and vertical ratios
+//-----------------------------------------------------------------------------
+static int GetAlternateProportionalValueFromNormal(int normalizedValue)
+{
+ int wide, tall;
+ GetHudSize( wide, tall );
+ int proH, proW;
+ surface()->GetProportionalBase( proW, proH );
+ double scaleH = (double)tall / (double)proH;
+ double scaleW = (double)wide / (double)proW;
+ double scale = (scaleW < scaleH) ? scaleW : scaleH;
+
+ return (int)( normalizedValue * scale );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: transform a standard scaled value into one that is scaled based the minimum
+// of the horizontal and vertical ratios
+//-----------------------------------------------------------------------------
+int GetAlternateProportionalValueFromScaled(vgui::HScheme hScheme, int scaledValue)
+{
+ return GetAlternateProportionalValueFromNormal( scheme()->GetProportionalNormalizedValueEx( hScheme, scaledValue ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: moves and resizes a single control
+//-----------------------------------------------------------------------------
+static void RepositionControl( Panel *pPanel )
+{
+ int x, y, w, h;
+ pPanel->GetBounds(x, y, w, h);
+
+#if DEBUG_WINDOW_RESIZING
+ int x1, y1, w1, h1;
+ pPanel->GetBounds(x1, y1, w1, h1);
+ int x2, y2, w2, h2;
+ x2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),x1 );
+ y2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),y1 );
+ w2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),w1 );
+ h2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),h1 );
+#endif
+
+ x = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),x);
+ y = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),y);
+ w = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),w);
+ h = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),h);
+
+ pPanel->SetBounds(x, y, w, h);
+
+#if DEBUG_WINDOW_RESIZING
+ DevMsg( "Resizing '%s' from (%d,%d) %dx%d to (%d,%d) %dx%d -- initially was (%d,%d) %dx%d\n",
+ pPanel->GetName(), x1, y1, w1, h1, x, y, w, h, x2, y2, w2, h2 );
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets colors etc for background image panels
+//-----------------------------------------------------------------------------
+void ApplyBackgroundSchemeSettings( EditablePanel *pWindow, vgui::IScheme *pScheme )
+{
+ Color bgColor = Color( 255, 255, 255, pScheme->GetColor( "BgColor", Color( 0, 0, 0, 0 ) )[3] );
+ Color fgColor = pScheme->GetColor( "FgColor", Color( 0, 0, 0, 0 ) );
+
+ if ( !pWindow )
+ return;
+
+ CBitmapImagePanel *pBitmapPanel;
+
+ // corners --------------------------------------------
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopLeftPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopRightPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomLeftPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomRightPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+
+ // background -----------------------------------------
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "UpperMiddleSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "LowerMiddleSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+
+ // Logo -----------------------------------------------
+/* pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "ExclamationPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( fgColor );
+ }
+*/
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Re-aligns background image panels so they are touching.
+//-----------------------------------------------------------------------------
+static void FixupBackgroundPanels( EditablePanel *pWindow, int offsetX, int offsetY )
+{
+ if ( !pWindow )
+ return;
+
+ int screenWide, screenTall;
+ pWindow->GetSize( screenWide, screenTall );
+
+ int inset = GetAlternateProportionalValueFromNormal( 20 );
+ int cornerSize = GetAlternateProportionalValueFromNormal( 10 );
+
+ int titleHeight = GetAlternateProportionalValueFromNormal( 42 );
+ int mainHeight = GetAlternateProportionalValueFromNormal( 376 );
+
+ int logoSize = titleHeight;
+
+ int captionInset = GetAlternateProportionalValueFromNormal( 76 );
+
+ Panel *pPanel;
+
+ // corners --------------------------------------------
+ pPanel = pWindow->FindChildByName( "TopLeftPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, offsetY + inset, cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "TopRightPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( screenWide - offsetX - inset - cornerSize, offsetY + inset, cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomLeftPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, screenTall - offsetY - inset - cornerSize, cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomRightPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( screenWide - offsetX - inset - cornerSize, screenTall - offsetY - inset - cornerSize, cornerSize, cornerSize );
+ }
+
+ // background -----------------------------------------
+ pPanel = pWindow->FindChildByName( "TopSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset + cornerSize, offsetY + inset, screenWide - 2*offsetX - 2*inset - 2*cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "UpperMiddleSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, offsetY + inset + cornerSize, screenWide - 2*offsetX - 2*inset, titleHeight );
+ }
+
+ pPanel = pWindow->FindChildByName( "LowerMiddleSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset + cornerSize, screenTall - offsetY - inset - cornerSize, screenWide - 2*offsetX - 2*inset - 2*cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, screenTall - offsetY - inset - cornerSize - mainHeight, screenWide - 2*offsetX - 2*inset, mainHeight );
+ }
+
+ // transparent border ---------------------------------
+ pPanel = pWindow->FindChildByName( "TopClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( 0, 0, screenWide, offsetY + inset );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( 0, screenTall - offsetY - inset, screenWide, offsetY + inset );
+ }
+
+ pPanel = pWindow->FindChildByName( "LeftClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( 0, offsetY + inset, offsetX + inset, screenTall - 2*offsetY - 2*inset );
+ }
+
+ pPanel = pWindow->FindChildByName( "RightClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( screenWide - offsetX - inset, offsetY + inset, offsetX + inset, screenTall - 2*offsetY - 2*inset );
+ }
+
+ // Logo -----------------------------------------------
+/* int logoInset = (cornerSize + titleHeight - logoSize)/2;
+ pPanel = pWindow->FindChildByName( "ExclamationPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -19 ); // higher than the background
+ pPanel->SetBounds( offsetX + inset + logoInset, offsetY + inset + logoInset, logoSize, logoSize );
+ }
+*/
+ // Title caption --------------------------------------
+ pPanel = dynamic_cast< Label * >(pWindow->FindChildByName( "CaptionLabel" ));
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -19 ); // higher than the background
+ pPanel->SetBounds( offsetX + captionInset/*inset + 2*logoInset + logoSize*/, offsetY + inset /*+ logoInset*/, screenWide, logoSize );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates background image panels
+//-----------------------------------------------------------------------------
+void CreateBackground( EditablePanel *pWindow )
+{
+ // corners --------------------------------------------
+ new CBitmapImagePanel( pWindow, "TopLeftPanel", "gfx/vgui/round_corner_nw" );
+ new CBitmapImagePanel( pWindow, "TopRightPanel", "gfx/vgui/round_corner_ne" );
+ new CBitmapImagePanel( pWindow, "BottomLeftPanel", "gfx/vgui/round_corner_sw" );
+ new CBitmapImagePanel( pWindow, "BottomRightPanel", "gfx/vgui/round_corner_se" );
+
+ // background -----------------------------------------
+ new CBitmapImagePanel( pWindow, "TopSolid", "gfx/vgui/solid_background" );
+ new CBitmapImagePanel( pWindow, "UpperMiddleSolid", "gfx/vgui/solid_background" );
+ new CBitmapImagePanel( pWindow, "LowerMiddleSolid", "gfx/vgui/solid_background" );
+ new CBitmapImagePanel( pWindow, "BottomSolid", "gfx/vgui/solid_background" );
+
+ // transparent border ---------------------------------
+ new CBitmapImagePanel( pWindow, "TopClear", "gfx/vgui/trans_background" );
+ new CBitmapImagePanel( pWindow, "BottomClear", "gfx/vgui/trans_background" );
+ new CBitmapImagePanel( pWindow, "LeftClear", "gfx/vgui/trans_background" );
+ new CBitmapImagePanel( pWindow, "RightClear", "gfx/vgui/trans_background" );
+
+ // Logo -----------------------------------------------
+// new CBitmapImagePanel( pWindow, "ExclamationPanel", "gfx/vgui/TF_logo" );
+
+ // Title caption --------------------------------------
+ Panel *pPanel = dynamic_cast< Label * >(pWindow->FindChildByName( "CaptionLabel" ));
+ if ( !pPanel )
+ new CaptionLabel( pWindow, "CaptionLabel", "" );
+}
+
+void ResizeWindowControls( EditablePanel *pWindow, int tall, int wide, int offsetX, int offsetY )
+{
+ if (!pWindow || !pWindow->GetBuildGroup() || !pWindow->GetBuildGroup()->GetPanelList())
+ return;
+
+ CUtlVector<PHandle> *panelList = pWindow->GetBuildGroup()->GetPanelList();
+ CUtlVector<Panel *> resizedPanels;
+ CUtlVector<Panel *> movedPanels;
+
+ // Resize to account for 1.25 aspect ratio (1280x1024) screens
+ {
+ for ( int i = 0; i < panelList->Size(); ++i )
+ {
+ PHandle handle = (*panelList)[i];
+
+ Panel *panel = handle.Get();
+
+ bool found = false;
+ for ( int j = 0; j < resizedPanels.Size(); ++j )
+ {
+ if (panel == resizedPanels[j])
+ found = true;
+ }
+
+ if (!panel || found)
+ {
+ continue;
+ }
+
+ resizedPanels.AddToTail( panel ); // don't move a panel more than once
+
+ if ( panel != pWindow )
+ {
+ RepositionControl( panel );
+ }
+ }
+ }
+
+ // and now re-center them. Woohoo!
+ for ( int i = 0; i < panelList->Size(); ++i )
+ {
+ PHandle handle = (*panelList)[i];
+
+ Panel *panel = handle.Get();
+
+ bool found = false;
+ for ( int j = 0; j < movedPanels.Size(); ++j )
+ {
+ if (panel == movedPanels[j])
+ found = true;
+ }
+
+ if (!panel || found)
+ {
+ continue;
+ }
+
+ movedPanels.AddToTail( panel ); // don't move a panel more than once
+
+ if ( panel != pWindow )
+ {
+ int x, y;
+
+ panel->GetPos( x, y );
+ panel->SetPos( x + offsetX, y + offsetY );
+
+#if DEBUG_WINDOW_REPOSITIONING
+ DevMsg( "Repositioning '%s' from (%d,%d) to (%d,%d) -- a distance of (%d,%d)\n",
+ panel->GetName(), x, y, x + offsetX, y + offsetY, offsetX, offsetY );
+#endif
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and
+// centers them on the screen. Sub-controls are also resized and moved.
+//-----------------------------------------------------------------------------
+void LayoutBackgroundPanel( EditablePanel *pWindow )
+{
+ if ( !pWindow )
+ return;
+
+ int screenW, screenH;
+ GetHudSize( screenW, screenH );
+
+ int wide, tall;
+ pWindow->GetSize( wide, tall );
+
+ int offsetX = 0;
+ int offsetY = 0;
+
+ // Slide everything over to the center
+ pWindow->SetBounds( 0, 0, screenW, screenH );
+
+ if ( wide != screenW || tall != screenH )
+ {
+ wide = GetAlternateProportionalValueFromScaled(pWindow->GetScheme(), wide);
+ tall = GetAlternateProportionalValueFromScaled(pWindow->GetScheme(), tall);
+
+ offsetX = (screenW - wide)/2;
+ offsetY = (screenH - tall)/2;
+
+ ResizeWindowControls( pWindow, tall, wide, offsetX, offsetY );
+ }
+
+ // now that the panels are moved/resized, look for some bg panels, and re-align them
+ FixupBackgroundPanels( pWindow, offsetX, offsetY );
+}
+
+//-----------------------------------------------------------------------------
+