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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/hud_radar.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/cstrike/hud_radar.h')
| -rw-r--r-- | game/client/cstrike/hud_radar.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/game/client/cstrike/hud_radar.h b/game/client/cstrike/hud_radar.h new file mode 100644 index 0000000..95f7db3 --- /dev/null +++ b/game/client/cstrike/hud_radar.h @@ -0,0 +1,93 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HUD_RADAR_H +#define HUD_RADAR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/Panel.h> +#include <vgui_controls/Label.h> + +class C_CSPlayer; +void Radar_FlashPlayer( int iPlayer ); + +class CPlayerRadarFlash +{ +public: + CPlayerRadarFlash() + { + m_flNextRadarFlashTime = 0.0f; + m_iNumRadarFlashes = 0; + m_bRadarFlash = false; + } + float m_flNextRadarFlashTime; // when to next toggle the flash on the radar + int m_iNumRadarFlashes; // how many flashes more to do + bool m_bRadarFlash; // flash or do not, there is no try +}; + + +class CHudRadar : public CHudElement, public vgui::Panel +{ +public: + DECLARE_CLASS_SIMPLE( CHudRadar, vgui::Panel ); + + CHudRadar( const char *name ); + ~CHudRadar(); + + virtual void Paint(); + virtual void Init(); + virtual void LevelInit(); + virtual bool ShouldDraw(); + virtual void SetVisible(bool state); + virtual void Reset(); + + void DrawRadar(void) { m_bHideRadar = false; } + void HideRadar(void) { m_bHideRadar = true; } + void MsgFunc_UpdateRadar(bf_read &msg ); + +private: + + void WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta ); + + void DrawPlayerOnRadar( int iPlayer, C_CSPlayer *pLocalPlayer ); + void DrawEntityOnRadar( CBaseEntity *pEnt, C_CSPlayer *pLocalPlayer, int flags, int r, int g, int b, int a ); + + void FillRect( int x, int y, int w, int h ); + void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a ); + + CHudTexture *m_pBackground; + CHudTexture *m_pBackgroundTrans; + + float m_flNextBombFlashTime; + bool m_bBombFlash; + + float m_flNextHostageFlashTime; + bool m_bHostageFlash; + bool m_bHideRadar; +}; + +class CHudLocation : public CHudElement, public vgui::Label +{ +public: + DECLARE_CLASS_SIMPLE( CHudLocation, vgui::Panel ); + + CHudLocation( const char *name ); + + virtual void Init(); + virtual void LevelInit(); + virtual bool ShouldDraw(); + + virtual void ApplySchemeSettings(vgui::IScheme *pScheme); + virtual void OnTick( void ); + +private: + Color m_fgColor; +}; + +#endif // HUD_RADAR_H |