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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/hud_c4.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/cstrike/hud_c4.cpp')
| -rw-r--r-- | game/client/cstrike/hud_c4.cpp | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/game/client/cstrike/hud_c4.cpp b/game/client/cstrike/hud_c4.cpp new file mode 100644 index 0000000..0c39e55 --- /dev/null +++ b/game/client/cstrike/hud_c4.cpp @@ -0,0 +1,128 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "hudelement.h" +#include <vgui_controls/Panel.h> +#include <vgui/ISurface.h> +#include "clientmode_csnormal.h" +#include "cs_gamerules.h" +#include "hud_numericdisplay.h" + + +class CHudC4 : public CHudElement, public vgui::Panel +{ +public: + DECLARE_CLASS_SIMPLE( CHudC4, vgui::Panel ); + + CHudC4( const char *name ); + + virtual bool ShouldDraw(); + virtual void Paint(); + virtual void Init(); + + +private: + CPanelAnimationVar( Color, m_clrIcon, "IconColor", "IconColor" ); + CPanelAnimationVar( Color, m_clrFlash, "FlashColor", "FlashColor" ); + + CHudTexture *m_pIcon; + + float m_flNextFlashTime; + bool m_bFlash; +}; + + +DECLARE_HUDELEMENT( CHudC4 ); + + +CHudC4::CHudC4( const char *pName ) : + vgui::Panel( NULL, "HudC4" ), CHudElement( pName ) +{ + SetParent( g_pClientMode->GetViewport() ); + m_pIcon = NULL; + + SetHiddenBits( HIDEHUD_PLAYERDEAD ); + //============================================================================= + // HPE_BEGIN: + // [tj] Add this to the render group that disappears when the scoreboard is up + //============================================================================= + RegisterForRenderGroup( "hide_for_scoreboard" ); + //============================================================================= + // HPE_END + //============================================================================= +} + + +void CHudC4::Init() +{ + m_flNextFlashTime = 0; + m_bFlash = false; +} + + +bool CHudC4::ShouldDraw() +{ + C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); + + // if we are spectating another player first person, check this player + if ( pPlayer && (pPlayer->GetObserverMode() == OBS_MODE_IN_EYE) ) + { + pPlayer = ToCSPlayer( pPlayer->GetObserverTarget() ); + } + + //============================================================================= + // HPE_BEGIN: + // [tj] Added base class call + //============================================================================= + return pPlayer && pPlayer->HasC4() && CHudElement::ShouldDraw(); + //============================================================================= + // HPE_END + //============================================================================= +} + + +void CHudC4::Paint() +{ + if ( !m_pIcon ) + { + m_pIcon = gHUD.GetIcon( "c4" ); + } + + C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); + + if ( !pPlayer ) + return; + + if( pPlayer->m_bInBombZone ) + { + if( m_flNextFlashTime < gpGlobals->curtime ) + { + m_bFlash = !m_bFlash; + m_flNextFlashTime = gpGlobals->curtime + 0.15; + } + } + else + { + m_bFlash = false; + } + + int x, y, w, h; + GetBounds( x, y, w, h ); + + if ( m_pIcon ) + { + if( m_bFlash ) + { + m_pIcon->DrawSelf( 0, 0, w, h, m_clrFlash ); + } + else + { + m_pIcon->DrawSelf( 0, 0, w, h, m_clrIcon ); + } + } +} + |