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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/hud_armor.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/cstrike/hud_armor.cpp')
-rw-r--r--game/client/cstrike/hud_armor.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/game/client/cstrike/hud_armor.cpp b/game/client/cstrike/hud_armor.cpp
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+++ b/game/client/cstrike/hud_armor.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+ //====== Copyright � 1996-2003, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include "clientmode_csnormal.h"
+#include "cs_gamerules.h"
+#include "hud_numericdisplay.h"
+
+
+class CHudArmor : public CHudElement, public CHudNumericDisplay
+{
+public:
+ DECLARE_CLASS_SIMPLE( CHudArmor, CHudNumericDisplay );
+
+ CHudArmor( const char *name );
+
+ virtual bool ShouldDraw();
+ virtual void Paint();
+ virtual void Init();
+ virtual void ApplySchemeSettings( IScheme *scheme );
+
+private:
+ CHudTexture *m_pArmorIcon;
+ CHudTexture *m_pArmor_HelmetIcon;
+
+ CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
+ CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "2", "proportional_float" );
+
+ float icon_wide;
+ float icon_tall;
+};
+
+
+DECLARE_HUDELEMENT( CHudArmor );
+
+
+CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName )
+{
+ SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
+}
+
+
+void CHudArmor::Init()
+{
+ SetIndent(true);
+}
+
+void CHudArmor::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ if( !m_pArmorIcon )
+ {
+ m_pArmorIcon = gHUD.GetIcon( "shield_bright" );
+ }
+
+ if( !m_pArmor_HelmetIcon )
+ {
+ m_pArmor_HelmetIcon = gHUD.GetIcon( "shield_kevlar_bright" );
+ }
+
+ if( m_pArmorIcon )
+ {
+ icon_tall = GetTall() - YRES(2);
+ float scale = icon_tall / (float)m_pArmorIcon->Height();
+ icon_wide = ( scale ) * (float)m_pArmorIcon->Width();
+ }
+}
+
+
+bool CHudArmor::ShouldDraw()
+{
+ C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
+ if ( pPlayer )
+ {
+ return !pPlayer->IsObserver();
+ }
+ else
+ {
+ return false;
+ }
+}
+
+
+void CHudArmor::Paint()
+{
+ // Update the time.
+ C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
+ if ( pPlayer )
+ {
+ if( pPlayer->HasHelmet() && (int)pPlayer->ArmorValue() > 0 )
+ {
+ if( m_pArmor_HelmetIcon )
+ {
+ m_pArmor_HelmetIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
+ }
+ }
+ else
+ {
+ if( m_pArmorIcon )
+ {
+ m_pArmorIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
+ }
+ }
+
+ SetDisplayValue( (int)pPlayer->ArmorValue() );
+ SetShouldDisplayValue( true );
+ BaseClass::Paint();
+ }
+}
+