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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/fx_cs_knifeslash.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/cstrike/fx_cs_knifeslash.cpp')
-rw-r--r--game/client/cstrike/fx_cs_knifeslash.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/game/client/cstrike/fx_cs_knifeslash.cpp b/game/client/cstrike/fx_cs_knifeslash.cpp
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+++ b/game/client/cstrike/fx_cs_knifeslash.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Game-specific impact effect hooks
+//
+//=============================================================================//
+#include "cbase.h"
+#include "decals.h"
+#include "iefx.h"
+#include "fx_impact.h"
+#include "tempent.h"
+#include "c_te_effect_dispatch.h"
+#include "c_te_legacytempents.h"
+
+void KnifeSlash( const CEffectData &data )
+{
+ trace_t tr;
+ Vector vecOrigin, vecStart, vecShotDir;
+ int iMaterial, iDamageType, iHitbox;
+ short nSurfaceProp;
+
+ C_BaseEntity *pEntity = ParseImpactData( data, &vecOrigin, &vecStart, &vecShotDir, nSurfaceProp, iMaterial, iDamageType, iHitbox );
+
+ if( pEntity == NULL )
+ return;
+
+ int decalNumber = decalsystem->GetDecalIndexForName( GetImpactDecal( pEntity, iMaterial, iDamageType ) );
+ if ( decalNumber == -1 )
+ return;
+
+ // vector perpendicular to the slash direction
+ // so we can align the slash decal to that
+ Vector vecPerp;
+ AngleVectors( data.m_vAngles, NULL, &vecPerp, NULL );
+
+ const ConVar *decals =cvar->FindVar( "r_decals" );
+
+ if ( decals && decals->GetInt() )
+ {
+ if ( (pEntity->entindex() == 0) && (iHitbox != 0) )
+ {
+ // Setup our shot information
+ Vector shotDir = vecOrigin - vecStart;
+ float flLength = VectorNormalize( shotDir );
+ Vector traceExt;
+ VectorMA( vecStart, flLength + 8.0f, shotDir, traceExt );
+
+ // Special case for world entity with hitbox (that's a static prop):
+ // In this case, we've hit a static prop. Decal it!
+ staticpropmgr->AddDecalToStaticProp( vecStart, traceExt, iHitbox - 1, decalNumber, true, tr );
+ }
+ else
+ {
+ effects->DecalShoot( decalNumber,
+ pEntity->entindex(),
+ pEntity->GetModel(),
+ pEntity->GetAbsOrigin(),
+ pEntity->GetAbsAngles(),
+ vecOrigin,
+ &vecPerp,
+ 0 );
+ }
+
+ }
+
+ if( Impact( vecOrigin, vecStart, iMaterial, iDamageType, iHitbox, pEntity, tr, data.m_fFlags ) )
+ {
+ // Check for custom effects based on the Decal index
+ PerformCustomEffects( vecOrigin, tr, vecShotDir, iMaterial, 1.0 );
+ }
+}
+
+DECLARE_CLIENT_EFFECT( "KnifeSlash", KnifeSlash );