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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/cs_replay.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/cstrike/cs_replay.h')
-rw-r--r--game/client/cstrike/cs_replay.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/game/client/cstrike/cs_replay.h b/game/client/cstrike/cs_replay.h
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+++ b/game/client/cstrike/cs_replay.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//=======================================================================================//
+
+#if defined( REPLAY_ENABLED )
+
+#ifndef CS_REPLAY_H
+#define CS_REPLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/genericclassbased_replay.h"
+
+//----------------------------------------------------------------------------------------
+
+class CCSReplay : public CGenericClassBasedReplay
+{
+ typedef CGenericClassBasedReplay BaseClass;
+public:
+ CCSReplay();
+ ~CCSReplay();
+
+ virtual void OnBeginRecording();
+ virtual void OnEndRecording();
+ virtual void OnComplete();
+ virtual void FireGameEvent( IGameEvent *pEvent );
+
+ virtual bool Read( KeyValues *pIn );
+ virtual void Write( KeyValues *pOut );
+
+ virtual void DumpGameSpecificData() const;
+
+ virtual const char *GetPlayerClass() const { return GetCSClassInfo( m_nPlayerClass )->m_pClassName; }
+ virtual const char *GetPlayerTeam() const { return m_nPlayerTeam == TEAM_TERRORIST ? "terrorists" : "counterterrorists"; }
+ virtual const char *GetMaterialFriendlyPlayerClass() const;
+
+private:
+ virtual void Update();
+ float GetSentryKillScreenshotDelay();
+
+ virtual bool IsValidClass( int nClass ) const;
+ virtual bool IsValidTeam( int iTeam ) const;
+ virtual bool GetCurrentStats( RoundStats_t &out );
+ virtual const char *GetStatString( int iStat ) const;
+ virtual const char *GetPlayerClass( int iClass ) const;
+};
+
+//----------------------------------------------------------------------------------------
+
+inline CCSReplay *ToCSReplay( CReplay *pClientReplay )
+{
+ return static_cast< CCSReplay * >( pClientReplay );
+}
+
+inline const CCSReplay *ToCSReplay( const CReplay *pClientReplay )
+{
+ return static_cast< const CCSReplay * >( pClientReplay );
+}
+
+inline CCSReplay *GetCSReplay( ReplayHandle_t hReplay )
+{
+ return ToCSReplay( g_pClientReplayContext->GetReplay( hReplay ) );
+}
+
+//----------------------------------------------------------------------------------------
+
+#endif // CS_REPLAY_H
+
+#endif \ No newline at end of file