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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/cs_hud_playerhealth.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/cstrike/cs_hud_playerhealth.h')
-rw-r--r--game/client/cstrike/cs_hud_playerhealth.h77
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diff --git a/game/client/cstrike/cs_hud_playerhealth.h b/game/client/cstrike/cs_hud_playerhealth.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: To display the player's health with the use of one graphic over another. A cross in this case
+// Currently this is only used on the freeze cam panel
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#ifndef CS_HUD_HEALTHPANEL_H
+#define CS_HUD_HEALTHPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <KeyValues.h>
+#include <vgui/IScheme.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui_controls/AnimationController.h>
+#include <vgui_controls/EditablePanel.h>
+#include "vgui/ILocalize.h"
+#include "hud.h"
+#include "hudelement.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Clips the health image to the appropriate percentage
+//-----------------------------------------------------------------------------
+class CCSHealthPanel : public vgui::Panel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CCSHealthPanel, vgui::Panel );
+
+ CCSHealthPanel( vgui::Panel *parent, const char *name );
+ virtual void Paint();
+ void SetHealth( float flHealth ){ m_flHealth = ( flHealth <= 1.0 ) ? flHealth : 1.0f; }
+
+private:
+
+ float m_flHealth; // percentage from 0.0 -> 1.0
+ int m_iMaterialIndex;
+ int m_iDeadMaterialIndex;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays player health data
+//-----------------------------------------------------------------------------
+class CCSHudPlayerHealth : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CCSHudPlayerHealth, EditablePanel );
+
+public:
+
+ CCSHudPlayerHealth( Panel *parent, const char *name );
+
+ virtual const char *GetResFilename( void ) { return "resource/UI/FreezePanelKillerHealth.res"; }
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void Reset();
+
+ void SetHealth( int iNewHealth, int iMaxHealth, int iMaxBuffedHealth );
+ void HideHealthBonusImage( void );
+
+protected:
+ //virtual void OnThink();
+
+protected:
+ float m_flNextThink;
+
+private:
+ CCSHealthPanel *m_pHealthImage;
+ vgui::ImagePanel *m_pHealthImageBG;
+
+ int m_nHealth;
+ int m_nMaxHealth;
+};
+
+#endif \ No newline at end of file