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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/cs_hud_freezepanel.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/cstrike/cs_hud_freezepanel.h')
| -rw-r--r-- | game/client/cstrike/cs_hud_freezepanel.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/game/client/cstrike/cs_hud_freezepanel.h b/game/client/cstrike/cs_hud_freezepanel.h new file mode 100644 index 0000000..12fed71 --- /dev/null +++ b/game/client/cstrike/cs_hud_freezepanel.h @@ -0,0 +1,70 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef CS_HUD_FREEZEPANEL_H +#define CS_HUD_FREEZEPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include <KeyValues.h> +#include <vgui/IScheme.h> +#include <vgui/ISurface.h> +#include <vgui/ISystem.h> +#include <vgui_controls/AnimationController.h> +#include <vgui_controls/EditablePanel.h> +#include "vgui/ILocalize.h" +#include "vgui_avatarimage.h" +#include "hud.h" +#include "hudelement.h" +#include "cs_hud_playerhealth.h" + +#include "cs_shareddefs.h" + +using namespace vgui; + +class HorizontalGauge; +class BorderedPanel; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CCSFreezePanel : public EditablePanel, public CHudElement +{ +private: + DECLARE_CLASS_SIMPLE( CCSFreezePanel, EditablePanel ); + +public: + CCSFreezePanel( const char *pElementName ); + + virtual void Reset(); + virtual void Init(); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void FireGameEvent( IGameEvent * event ); + virtual bool ShouldDraw(); + virtual void OnScreenSizeChanged(int nOldWide, int nOldTall); + + virtual void SetActive( bool bActive ); + + void InitLayout(); + void Show(); + void Hide(); + + int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + +protected: + +private: + BorderedPanel* m_pBackgroundPanel; + HorizontalGauge* m_pKillerHealth; + CAvatarImagePanel* m_pAvatar; + ImagePanel* m_pDominationIcon; + + bool m_bShouldBeVisible; +}; + +#endif //CS_HUD_FREEZEPANEL_H
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