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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/c_cs_playerresource.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/cstrike/c_cs_playerresource.h')
-rw-r--r--game/client/cstrike/c_cs_playerresource.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/game/client/cstrike/c_cs_playerresource.h b/game/client/cstrike/c_cs_playerresource.h
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+++ b/game/client/cstrike/c_cs_playerresource.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CS's custom C_PlayerResource
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_CS_PLAYERRESOURCE_H
+#define C_CS_PLAYERRESOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "cs_shareddefs.h"
+#include "c_playerresource.h"
+
+class C_CS_PlayerResource : public C_PlayerResource
+{
+ DECLARE_CLASS( C_CS_PlayerResource, C_PlayerResource );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_CS_PlayerResource();
+ virtual ~C_CS_PlayerResource();
+
+ bool IsVIP(int iIndex );
+ bool HasC4(int iIndex );
+ bool IsHostageAlive(int iIndex);
+ bool IsHostageFollowingSomeone(int iIndex);
+ const Vector GetHostagePosition( int index );
+ int GetHostageEntityID(int iIndex);
+ const Vector GetC4Postion();
+ const Vector GetBombsiteAPosition();
+ const Vector GetBombsiteBPosition();
+ const Vector GetHostageRescuePosition( int index );
+ int GetPlayerClass( int iIndex );
+
+ bool IsBombSpotted( void ) const;
+ bool IsPlayerSpotted( int iIndex );
+
+ const char *GetClanTag( int index );
+
+ int GetNumMVPs( int iIndex );
+ bool HasDefuser( int iIndex );
+
+protected:
+
+ int m_iPlayerC4; // entity index of C4 carrier or 0
+ int m_iPlayerVIP; // entity index of VIP player or 0
+ Vector m_vecC4; // position of C4
+ Vector m_bombsiteCenterA;
+ Vector m_bombsiteCenterB;
+
+ bool m_bHostageAlive[MAX_HOSTAGES];
+ bool m_isHostageFollowingSomeone[MAX_HOSTAGES];
+ int m_iHostageEntityIDs[MAX_HOSTAGES];
+ int m_iHostageX[MAX_HOSTAGES];
+ int m_iHostageY[MAX_HOSTAGES];
+ int m_iHostageZ[MAX_HOSTAGES];
+
+ int m_hostageRescueX[MAX_HOSTAGE_RESCUES];
+ int m_hostageRescueY[MAX_HOSTAGE_RESCUES];
+ int m_hostageRescueZ[MAX_HOSTAGE_RESCUES];
+
+ bool m_bBombSpotted;
+ bool m_bPlayerSpotted[ MAX_PLAYERS + 1 ];
+ int m_iPlayerClasses[ MAX_PLAYERS + 1 ];
+
+ char m_szClan[MAX_PLAYERS+1][MAX_CLAN_TAG_LENGTH];
+
+ int m_iMVPs[ MAX_PLAYERS + 1 ];
+ bool m_bHasDefuser[ MAX_PLAYERS + 1 ];
+};
+
+
+#endif // C_CS_PLAYERRESOURCE_H