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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/VGUI/match_stats_page.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/cstrike/VGUI/match_stats_page.cpp')
| -rw-r--r-- | game/client/cstrike/VGUI/match_stats_page.cpp | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/game/client/cstrike/VGUI/match_stats_page.cpp b/game/client/cstrike/VGUI/match_stats_page.cpp new file mode 100644 index 0000000..9130176 --- /dev/null +++ b/game/client/cstrike/VGUI/match_stats_page.cpp @@ -0,0 +1,334 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +//=============================================================================// + +#include "cbase.h" +#include "match_stats_page.h" +#include <vgui_controls/SectionedListPanel.h> +#include "c_team.h" +#include "cs_client_gamestats.h" + +using namespace vgui; + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: creates child panels, passes down name to pick up any settings from res files. +//----------------------------------------------------------------------------- +CMatchStatsPage::CMatchStatsPage(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSMatchStatsDialog") +{ + m_allStatsGroupPanel = AddGroup( L"all", "Stats_Button_All", L"All" ); + m_detailedWeaponStatsGroupPanel = AddGroup( L"weapon", "Stats_Button_Weapon", L"Weapon Stats" ); + m_specialSkillsStatsGroupPanel = AddGroup( L"skills", "Stats_Button_Skills", L"Special Skills" ); + m_mapAndMiscellanyStatsGroupPanel = AddGroup( L"map", "Stats_Button_Misc", L"Miscellaneous" ); + m_missionAndObjectiveStatsGroupPanel = AddGroup( L"mission", "Stats_Button_Mission", L"Mission && Objectives" ); + + m_allStatsGroupPanel->SetGroupActive(true); + + m_ResetNotice = new Label( this, "ResetNotice", ""); +} +//----------------------------------------------------------------------------- +// Purpose: Loads settings from statsdialog.res in hl2/resource/ui/ +//----------------------------------------------------------------------------- +void CMatchStatsPage::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + LoadControlSettings("resource/ui/CSMatchStatsDialog.res"); + m_statsList->AddColumnToSection( 0, "name", "", SectionedListPanel::COLUMN_CENTER, 180); + m_statsList->AddColumnToSection( 0, "playerValue", "", SectionedListPanel::COLUMN_CENTER, 100); + m_statsList->AddColumnToSection( 0, "ctValue", "", SectionedListPanel::COLUMN_CENTER, 100); + m_statsList->AddColumnToSection( 0, "tValue", " ", SectionedListPanel::COLUMN_CENTER, 100); + m_statsList->AddColumnToSection( 0, "serverValue", "", SectionedListPanel::COLUMN_CENTER, 100); +} + +void CMatchStatsPage::RepopulateStats() +{ + m_statsList->RemoveAll(); + + RoundStatsDirectAverage_t* tStats = g_CSClientGameStats.GetDirectTStatsAverages(); + RoundStatsDirectAverage_t* ctStats = g_CSClientGameStats.GetDirectCTStatsAverages(); + RoundStatsDirectAverage_t* serverStats = g_CSClientGameStats.GetDirectPlayerStatsAverages(); + const StatsCollection_t& personalMatchStats = g_CSClientGameStats.GetMatchStats(); + + if (m_missionAndObjectiveStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) + { + AddSimpleStat(CSSTAT_ROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_KILLS, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_DEATHS, personalMatchStats, tStats, ctStats, serverStats); + AddKillToDeathStat(personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_DAMAGE, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_NUM_BOMBS_PLANTED, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_NUM_BOMBS_DEFUSED, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_NUM_HOSTAGES_RESCUED, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_PISTOLROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats); + } + + if (m_specialSkillsStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) + { + AddSimpleStat(CSSTAT_MVPS, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_SHOTS_FIRED, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_SHOTS_HIT, personalMatchStats, tStats, ctStats, serverStats); + AddAccuracyStat(personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_DOMINATIONS, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_DOMINATION_OVERKILLS, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_REVENGES, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_KILLS_HEADSHOT, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_KILLS_AGAINST_ZOOMED_SNIPER, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_KILLS_ENEMY_BLINDED, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_KILLS_ENEMY_WEAPON, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_KILLS_KNIFE_FIGHT, personalMatchStats, tStats, ctStats, serverStats); + } + + if (m_mapAndMiscellanyStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) + { + AddSimpleStat(CSSTAT_MONEY_EARNED, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_DECAL_SPRAYS, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_NIGHTVISION_DAMAGE, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_NUM_BROKEN_WINDOWS, personalMatchStats, tStats, ctStats, serverStats); + AddSimpleStat(CSSTAT_WEAPONS_DONATED, personalMatchStats, tStats, ctStats, serverStats); + } + + if (m_detailedWeaponStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) + { + CSStatType_t hitsStat = CSSTAT_HITS_DEAGLE; + CSStatType_t shotsStat = CSSTAT_SHOTS_DEAGLE; + for (CSStatType_t killStat = CSSTAT_KILLS_DEAGLE ; killStat <= CSSTAT_KILLS_HEGRENADE ; killStat = (CSStatType_t)(killStat + 1)) + { + if (shotsStat <= CSSTAT_SHOTS_M249) + { + AddSimpleStat(shotsStat, personalMatchStats, tStats, ctStats, serverStats); + } + + if (hitsStat <= CSSTAT_HITS_M249) + { + AddSimpleStat(hitsStat, personalMatchStats, tStats, ctStats, serverStats); + } + AddSimpleStat(killStat, personalMatchStats, tStats, ctStats, serverStats); + + hitsStat = (CSStatType_t)(hitsStat + 1); + shotsStat = (CSStatType_t)(shotsStat + 1); + } + } + + int itemCount = m_statsList->GetItemCount(); + for (int i = 0; i < itemCount ; ++i) + { + m_statsList->SetItemBgColor(i, Color(0,0,0,0)); + } +} + +int CMatchStatsPage::AddSimpleStat( int desiredStat, const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ) +{ + PlayerStatData_t stat = g_CSClientGameStats.GetStatById(desiredStat); + + KeyValues *pKeyValues = new KeyValues( "data" ); + pKeyValues->SetWString( "name", stat.pStatDisplayName ); + pKeyValues->SetFloat( "playerValue", 0 ); + + char buf[64]; + Q_snprintf( buf, sizeof( buf ), "%d", personalMatchStats[stat.iStatId] ); + pKeyValues->SetString( "playerValue", (personalMatchStats[stat.iStatId])?buf:"" ); + + if (desiredStat == CSSTAT_ROUNDS_WON) + { + C_Team *ts = GetGlobalTeam(TEAM_TERRORIST); + if (ts) + { + Q_snprintf( buf, sizeof( buf ), "%d", ts->Get_Score() ); + pKeyValues->SetString( "tValue", buf ); + } + + C_Team *cts = GetGlobalTeam(TEAM_CT); + if (cts){ + Q_snprintf( buf, sizeof( buf ), "%d", cts->Get_Score()); + pKeyValues->SetString( "ctValue", buf ); + } + } + else + { + Q_snprintf( buf, sizeof( buf ), "%.1f", tStats->m_fStat[stat.iStatId] ); + pKeyValues->SetString( "tValue", (tStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" ); + + Q_snprintf( buf, sizeof( buf ), "%.1f", ctStats->m_fStat[stat.iStatId] ); + pKeyValues->SetString( "ctValue", (ctStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" ); + } + + Q_snprintf( buf, sizeof( buf ), "%.1f", serverStats->m_fStat[stat.iStatId] ); + pKeyValues->SetString( "serverValue", (serverStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" ); + + int newItem = m_statsList->AddItem(0, pKeyValues); + pKeyValues->deleteThis(); + + m_statsList->SetItemFont(newItem , m_listItemFont); + m_statsList->SetItemFgColor(newItem, Color(197,197,197,255)); + + return newItem; +} + + +int CMatchStatsPage::AddKillToDeathStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ) +{ + PlayerStatData_t statKills = g_CSClientGameStats.GetStatById(CSSTAT_KILLS); + PlayerStatData_t statDeaths = g_CSClientGameStats.GetStatById(CSSTAT_DEATHS); + + KeyValues *pKeyValues = new KeyValues( "data" ); + + pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_KillToDeathRatio", L"Kill to Death Ratio" ) ); + pKeyValues->SetFloat( "playerValue", 0 ); + + float playerKills = personalMatchStats[statKills.iStatId]; + float tKills = tStats->m_fStat[statKills.iStatId]; + float ctKills = ctStats->m_fStat[statKills.iStatId]; + float serverKills = serverStats->m_fStat[statKills.iStatId]; + + float playerDeaths = personalMatchStats[statDeaths.iStatId]; + float tDeaths = tStats->m_fStat[statDeaths.iStatId]; + float ctDeaths = ctStats->m_fStat[statDeaths.iStatId]; + float serverDeaths = serverStats->m_fStat[statDeaths.iStatId]; + + char buf[64]; + + if (playerDeaths > 0) + { + float playerKillToDeathRatio = playerKills / playerDeaths; + Q_snprintf( buf, sizeof( buf ), "%.2f", playerKillToDeathRatio ); + pKeyValues->SetString( "playerValue", (playerKillToDeathRatio)?buf:"" ); + } + else + { + pKeyValues->SetString( "playerValue", "" ); + } + + + if (tDeaths > 0) + { + float tKillToDeathRatio = tKills / tDeaths; + Q_snprintf( buf, sizeof( buf ), "%.2f", tKillToDeathRatio ); + pKeyValues->SetString( "tValue", ((playerKills&&playerDeaths)||tKillToDeathRatio)?buf:"" ); + + } + else + { + pKeyValues->SetString( "tValue", "" ); + } + + if (ctDeaths > 0) + { + float ctKillToDeathRatio = ctKills / ctDeaths; + Q_snprintf( buf, sizeof( buf ), "%.2f", ctKillToDeathRatio); + pKeyValues->SetString( "ctValue", ((playerKills&&playerDeaths)||ctKillToDeathRatio)?buf:"" ); + } + else + { + pKeyValues->SetString( "ctValue", "" ); + } + + if (serverDeaths > 0) + { + float serverKillToDeathRatio = serverKills / serverDeaths; + Q_snprintf( buf, sizeof( buf ), "%.2f", serverKillToDeathRatio ); + pKeyValues->SetString( "serverValue", ((playerKills&&playerDeaths)||serverKillToDeathRatio)?buf:"" ); + } + else + { + pKeyValues->SetString( "serverValue", "" ); + } + + + + int newItem = m_statsList->AddItem(0, pKeyValues); + pKeyValues->deleteThis(); + + m_statsList->SetItemFont(newItem , m_listItemFont); + m_statsList->SetItemFgColor(newItem, Color(197,197,197,255)); + + return newItem; +} + + + +int CMatchStatsPage::AddAccuracyStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ) +{ + PlayerStatData_t statHits = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_HIT); + PlayerStatData_t statShots = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_FIRED); + + KeyValues *pKeyValues = new KeyValues( "data" ); + pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_Accuracy", L"Accuracy" ) ); + pKeyValues->SetFloat( "playerValue", 0 ); + + float playerHits = personalMatchStats[statHits.iStatId]; + float tHits = tStats->m_fStat[statHits.iStatId]; + float ctHits = ctStats->m_fStat[statHits.iStatId]; + float serverHits = serverStats->m_fStat[statHits.iStatId]; + + float playerShots = personalMatchStats[statShots.iStatId]; + float tShots = tStats->m_fStat[statShots.iStatId]; + float ctShots = ctStats->m_fStat[statShots.iStatId]; + float serverShots = serverStats->m_fStat[statShots.iStatId]; + + float playerAccuracy = 0.0; + float tAccuracy = 0.0; + float ctAccuracy = 0.0; + float serverAccuracy = 0.0; + + if (playerShots > 0) + { + playerAccuracy = 100.0f * playerHits / playerShots; + } + + if (tShots > 0) + { + tAccuracy = 100.0f * tHits / tShots; + } + + if (ctShots > 0) + { + ctAccuracy = 100.0f * ctHits / ctShots; + } + + if (serverShots > 0) + { + serverAccuracy = 100.0f * serverHits / serverShots; + } + + char buf[64]; + Q_snprintf( buf, sizeof( buf ), "%.1f%%", playerAccuracy ); + pKeyValues->SetString( "playerValue", (playerAccuracy)?buf:"" ); + + Q_snprintf( buf, sizeof( buf ), "%.1f%%", tAccuracy); + pKeyValues->SetString( "tValue", (playerAccuracy||tAccuracy)?buf:"" ); + + Q_snprintf( buf, sizeof( buf ), "%.1f%%", ctAccuracy ); + pKeyValues->SetString( "ctValue", (playerAccuracy||ctAccuracy)?buf:"" ); + + Q_snprintf( buf, sizeof( buf ), "%.1f%%", serverAccuracy ); + pKeyValues->SetString( "serverValue", (playerAccuracy||serverAccuracy)?buf:"" ); + + int newItem = m_statsList->AddItem(0, pKeyValues); + pKeyValues->deleteThis(); + + m_statsList->SetItemFont(newItem , m_listItemFont); + m_statsList->SetItemFgColor(newItem, Color(197,197,197,255)); + + return newItem; +} + + +void CMatchStatsPage::OnSizeChanged(int newWide, int newTall) +{ + BaseClass::OnSizeChanged(newWide, newTall); + + if (m_statsList) + { + if (m_ResetNotice) + { + int labelX, labelY, listX, listY, listWide, listTall; + m_statsList->GetBounds(listX, listY, listWide, listTall); + + m_ResetNotice->GetPos(labelX, labelY); + m_ResetNotice->SetPos(labelX, listY + listTall + 4); + } + } +} |