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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/VGUI/cstrikeclientscoreboard.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/cstrike/VGUI/cstrikeclientscoreboard.h')
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diff --git a/game/client/cstrike/VGUI/cstrikeclientscoreboard.h b/game/client/cstrike/VGUI/cstrikeclientscoreboard.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CSTRIKECLIENTSCOREBOARDDIALOG_H
+#define CSTRIKECLIENTSCOREBOARDDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <clientscoreboarddialog.h>
+#include <vgui_controls/ImagePanel.h>
+#include "cs_shareddefs.h"
+#include <vgui_controls/Frame.h>
+#include "vgui_avatarimage.h"
+
+
+const int cMaxScoreLines = 32; // This value must be > 2
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Game ScoreBoard
+//-----------------------------------------------------------------------------
+class CCSClientScoreBoardDialog : public CClientScoreBoardDialog
+{
+private:
+ DECLARE_CLASS_SIMPLE( CCSClientScoreBoardDialog, CClientScoreBoardDialog );
+
+public:
+ CCSClientScoreBoardDialog( IViewPort *pViewPort );
+ ~CCSClientScoreBoardDialog();
+
+ virtual void Update();
+
+ // vgui overrides for rounded corner background
+ void UpdateMvpElements();
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual void ResetFromGameOverState();
+
+ // [tj] Hook in here to hide other UI
+ virtual void ShowPanel( bool state );
+
+ // [tj] So we can do processing every frame
+ virtual void OnThink();
+
+protected:
+
+ struct PlayerScoreInfo
+ {
+ const char* szName;
+ const char* szClanTag;
+ int playerIndex;
+ int frags;
+ int deaths;
+ int ping;
+ const char* szStatus;
+ bool bStatusPlayerColor;
+ };
+
+ struct PlayerDisplay
+ {
+ vgui::Label* pNameLabel;
+ vgui::Label* pClanLabel;
+ vgui::Label* pScoreLabel;
+ vgui::Label* pDeathsLabel;
+ vgui::Label* pPingLabel;
+ vgui::Label* pMVPCountLabel;
+ CAvatarImagePanel* pAvatar;
+ vgui::ImagePanel* pStatusImage;
+ vgui::ImagePanel* pMVPImage;
+ vgui::ImagePanel* pSelect;
+ };
+
+ struct TeamDisplayInfo
+ {
+ Color playerDataColor;
+ Color playerClanColor;
+ PlayerDisplay playerDisplay[cMaxScoreLines];
+ CUtlVector<PlayerScoreInfo*> playerScores; // For sorting team members outside of the listboxes
+ int scoreAreaInnerHeight;
+ int scoreAreaLineHeight;
+ int scoreAreaLinePreferredLeading;
+ int scoreAreaStartY;
+ int scoreAreaMinX;
+ int scoreAreaMaxX;
+ int maxPlayersVisible;
+ };
+
+ bool GetPlayerScoreInfo( int playerIndex, PlayerScoreInfo& playerScoreInfo );
+ void UpdateTeamPlayerDisplay( TeamDisplayInfo& teamDisplay );
+ void SetupTeamDisplay( TeamDisplayInfo& teamDisplay, const char* szTeamPrefix );
+
+ void UpdateTeamInfo();
+ void UpdatePlayerList();
+
+ bool ForceLocalPlayerVisible( TeamDisplayInfo& teamDisplay );
+ void UpdateSpectatorList();
+ void UpdateHLTVList( void );
+ void UpdateMatchEndText();
+
+ bool ShouldShowAsSpectator( int iPlayerIndex );
+ void FireGameEvent( IGameEvent *event );
+
+ void UpdatePlayerColors( void );
+ void AdjustFontToFit( const char *pString, vgui::Label *pLabel );
+
+ static int PlayerSortFunction( PlayerScoreInfo* const* pPS1, PlayerScoreInfo* const* pPS2 );
+
+private:
+ vgui::HFont m_listItemFont;
+ vgui::HFont m_listItemFontSmaller;
+ vgui::HFont m_listItemFontSmallest;
+ vgui::HFont m_MVPFont;
+
+ int m_iImageDead;
+ int m_iImageMVP; // Not used in the section list explicitly. Drawn over it
+ int m_iImageDominated;
+ int m_iImageNemesis;
+ int m_iImageBomb;
+ int m_iImageVIP;
+ int m_iImageFriend;
+ int m_iImageNemesisDead;
+ int m_iImageDominationDead;
+
+ Color m_DeadPlayerDataColor;
+ Color m_PlayerDataBgColor;
+ Color m_DeadPlayerClanColor;
+
+ vgui::Label* m_pWinConditionLabel;
+ vgui::Label* m_pClockLabel;
+ vgui::Label* m_pLabelMapName;
+ vgui::Label* m_pServerLabel;
+
+ bool m_gameOver;
+
+ wchar_t m_pMapName[256];
+ wchar_t m_pServerName[256];
+ wchar_t m_pStatsEnabled[256];
+ wchar_t m_pStatsDisabled[256];
+
+ int m_LocalPlayerItemID;
+ int m_MVPXOffset;
+
+ TeamDisplayInfo m_teamDisplayT;
+ TeamDisplayInfo m_teamDisplayCT;
+};
+
+
+#endif // CSTRIKECLIENTSCOREBOARDDIALOG_H