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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/VGUI/buypreset_listbox.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/cstrike/VGUI/buypreset_listbox.h')
| -rw-r--r-- | game/client/cstrike/VGUI/buypreset_listbox.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/game/client/cstrike/VGUI/buypreset_listbox.h b/game/client/cstrike/VGUI/buypreset_listbox.h new file mode 100644 index 0000000..68d6de6 --- /dev/null +++ b/game/client/cstrike/VGUI/buypreset_listbox.h @@ -0,0 +1,78 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef BUYPRESET_LISTBOX_H +#define BUYPRESET_LISTBOX_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui/VGUI.h> +#include <vgui_controls/Panel.h> + +#include <utlvector.h> + +//-------------------------------------------------------------------------------------------------------------- +/** + * ListBox-style control with behavior needed by weapon lists for BuyPreset editing + */ +class BuyPresetListBox : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( BuyPresetListBox, vgui::Panel ); + +public: + BuyPresetListBox( vgui::Panel *parent, char const *panelName ); + ~BuyPresetListBox(); + + virtual int AddItem( vgui::Panel *panel, void * userData ); ///< Adds an item to the end of the listbox. UserData is assumed to be a pointer that can be freed by the listbox if non-NULL. + virtual int GetItemCount( void ) const; ///< Returns the number of items in the listbox + void SwapItems( int index1, int index2 ); ///< Exchanges two items in the listbox + void MakeItemVisible( int index ); ///< Try to ensure that the given index is visible + + vgui::Panel * GetItemPanel( int index ) const; ///< Returns the panel in the given index, or NULL + void * GetItemUserData( int index ); ///< Returns the userData in the given index, or NULL + void SetItemUserData( int index, void * userData ); ///< Sets the userData in the given index + + virtual void RemoveItem( int index ); ///< Removes an item from the table (changing the indices of all following items), deleting the panel and userData + virtual void DeleteAllItems(); ///< clears the listbox, deleting all panels and userData + + // overrides + virtual void OnSizeChanged(int wide, int tall); ////< Handles size changes + MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position ); ///< Handles slider being dragged + virtual void OnMouseWheeled(int delta); ///< Scrolls the list according to the mouse wheel movement + virtual void MoveScrollBarToTop(); ///< Moves slider to the top + +protected: + + virtual int computeVPixelsNeeded( void ); ///< Computes vertical pixels needed by listbox contents + + virtual void PerformLayout(); ///< Positions listbox items, etc after internal changes + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); ///< Loads colors, fonts, etc + + virtual void OnCommand( const char *command ); ///< Passes commands up to the parent + +private: + enum { SCROLLBAR_SIZE = 18, DEFAULT_HEIGHT = 24, PANELBUFFER = 5 }; + + typedef struct dataitem_s + { + vgui::Panel *panel; + void * userData; + } DataItem; + CUtlVector< DataItem > m_items; + + vgui::ScrollBar *m_vbar; + vgui::Panel *m_pPanelEmbedded; + + int m_iScrollbarSize; + int m_iDefaultHeight; + int m_iPanelBuffer; + + int m_visibleIndex; + int m_lastSize; +}; + +#endif // BUYPRESET_LISTBOX_H |