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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/clientsteamcontext.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/clientsteamcontext.h')
| -rw-r--r-- | game/client/clientsteamcontext.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/game/client/clientsteamcontext.h b/game/client/clientsteamcontext.h new file mode 100644 index 0000000..2bd0c9a --- /dev/null +++ b/game/client/clientsteamcontext.h @@ -0,0 +1,59 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#if !defined( CLIENTSTEAMCONTEXT_H ) +#define CLIENTSTEAMCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "steam/steam_api.h" +#include "utldelegate.h" + +struct SteamLoggedOnChange_t +{ + bool bPreviousLoggedOn; + bool bLoggedOn; +}; + +class CClientSteamContext : public CSteamAPIContext +{ +public: + CClientSteamContext(); + ~CClientSteamContext(); + + void Activate(); + void Shutdown(); + +#if !defined(NO_STEAM) + STEAM_CALLBACK( CClientSteamContext, OnSteamServersDisconnected, SteamServersDisconnected_t, m_CallbackSteamServersDisconnected ); + STEAM_CALLBACK( CClientSteamContext, OnSteamServerConnectFailure, SteamServerConnectFailure_t, m_CallbackSteamServerConnectFailure ); + STEAM_CALLBACK( CClientSteamContext, OnSteamServersConnected, SteamServersConnected_t, m_CallbackSteamServersConnected ); +#ifdef TF_CLIENT_DLL + STEAM_CALLBACK( CClientSteamContext, OnGameJoinRequested, GameRichPresenceJoinRequested_t, m_GameJoinRequested ); +#endif // TF_CLIENT_DLL +#endif + + bool BLoggedOn() { return m_bLoggedOn; } + EUniverse GetConnectedUniverse() { return m_nUniverse; } + uint32 GetAppID() { return m_nAppID; } + const CSteamID & GetLocalPlayerSteamID() { return m_SteamIDLocalPlayer; } + + // Allow others to register for a callback when the Steam logged on status changes + void InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ); + void RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ); + +private: + void UpdateLoggedOnState(); + void InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus ); + + bool m_bActive; + bool m_bLoggedOn; + CSteamID m_SteamIDLocalPlayer; + EUniverse m_nUniverse; + uint32 m_nAppID; + + CUtlVector< CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > > m_LoggedOnCallbacks; +}; + +CClientSteamContext &ClientSteamContext(); // singleton accessor + +#endif // CLIENTSTEAMCONTEXT_H
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