summaryrefslogtreecommitdiff
path: root/game/client/clientsteamcontext.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/clientsteamcontext.cpp
downloadarchived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz
archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip
Diffstat (limited to 'game/client/clientsteamcontext.cpp')
-rw-r--r--game/client/clientsteamcontext.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/game/client/clientsteamcontext.cpp b/game/client/clientsteamcontext.cpp
new file mode 100644
index 0000000..ffe3d9e
--- /dev/null
+++ b/game/client/clientsteamcontext.cpp
@@ -0,0 +1,183 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+#include "clientsteamcontext.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static CClientSteamContext g_ClientSteamContext;
+CClientSteamContext &ClientSteamContext()
+{
+ return g_ClientSteamContext;
+}
+
+CSteamAPIContext *steamapicontext = &g_ClientSteamContext;
+
+//-----------------------------------------------------------------------------
+CClientSteamContext::CClientSteamContext()
+#if !defined(NO_STEAM)
+:
+ m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ),
+ m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ),
+ m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected )
+#ifdef TF_CLIENT_DLL
+ , m_GameJoinRequested( this, &CClientSteamContext::OnGameJoinRequested )
+#endif // TF_CLIENT_DLL
+#endif
+{
+ m_bActive = false;
+ m_bLoggedOn = false;
+ m_nAppID = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+CClientSteamContext::~CClientSteamContext()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Unload the steam3 engine
+//-----------------------------------------------------------------------------
+void CClientSteamContext::Shutdown()
+{
+ if ( !m_bActive )
+ return;
+
+ m_bActive = false;
+ m_bLoggedOn = false;
+#if !defined( NO_STEAM )
+ Clear(); // Steam API context shutdown
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Initialize the steam3 connection
+//-----------------------------------------------------------------------------
+void CClientSteamContext::Activate()
+{
+ if ( m_bActive )
+ return;
+
+ m_bActive = true;
+
+#if !defined( NO_STEAM )
+ SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie
+ SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
+ Init(); // Steam API context init
+
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn );
+#endif
+}
+
+void CClientSteamContext::UpdateLoggedOnState()
+{
+ bool bPreviousLoggedOn = m_bLoggedOn;
+ m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() );
+
+ if ( !bPreviousLoggedOn && m_bLoggedOn )
+ {
+ // update Steam info
+ m_SteamIDLocalPlayer = SteamUser()->GetSteamID();
+ m_nUniverse = SteamUtils()->GetConnectedUniverse();
+ m_nAppID = SteamUtils()->GetAppID();
+ }
+
+ if ( bPreviousLoggedOn != m_bLoggedOn )
+ {
+ // Notify any listeners of the change in logged on state
+ SteamLoggedOnChange_t loggedOnChange;
+ loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn;
+ loggedOnChange.bLoggedOn = m_bLoggedOn;
+ InvokeCallbacks( loggedOnChange );
+ }
+}
+
+#if !defined(NO_STEAM)
+void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn );
+}
+
+void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn );
+}
+
+void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn );
+}
+
+#ifdef TF_CLIENT_DLL
+void CClientSteamContext::OnGameJoinRequested( GameRichPresenceJoinRequested_t *pCallback )
+{
+ if ( pCallback && pCallback->m_rgchConnect && ( pCallback->m_rgchConnect[0] == '+' ) )
+ {
+ char const *szConCommand = pCallback->m_rgchConnect + 1;
+ //
+ // Work around Steam Overlay bug that it doesn't replace %20 characters
+ //
+ CFmtStr fmtCommand;
+ if ( StringHasPrefix( szConCommand, "tf_econ_item_preview%20" ) )
+ {
+ fmtCommand.AppendFormat( "%s", szConCommand );
+ while ( char *pszReplace = strstr( fmtCommand.Access(), "%20" ) )
+ {
+ *pszReplace = ' ';
+ Q_memmove( pszReplace + 1, pszReplace + 3, Q_strlen( pszReplace + 3 ) + 1 );
+ }
+ szConCommand = fmtCommand.Access();
+ }
+ //
+ // End of Steam Overlay bug workaround
+ //
+ if ( char const *szItemId = StringAfterPrefix( szConCommand, "tf_econ_item_preview " ) )
+ {
+ Msg( "CClientSteamContext OnGameJoinRequested tf_econ_item_preview" );
+
+ bool bItemIdValid = ( pCallback->m_steamIDFriend.GetAccountID() == ~0u );
+ while ( *szItemId )
+ {
+ if ( ( ( *szItemId >= '0' ) && ( *szItemId <= '9' ) ) ||
+ ( ( *szItemId >= 'A' ) && ( *szItemId <= 'S' ) ) )
+ ++szItemId; // support new encoding for owner steamid and assetid
+ else
+ {
+ bItemIdValid = false;
+ break;
+ }
+ }
+ if ( bItemIdValid )
+ {
+ engine->ClientCmd( szConCommand );
+ }
+ }
+ }
+}
+#endif // TF_CLIENT_DLL
+
+#endif // !defined(NO_STEAM)
+
+void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
+{
+ m_LoggedOnCallbacks.AddToTail( delegate );
+}
+
+void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
+{
+ m_LoggedOnCallbacks.FindAndRemove( delegate );
+}
+
+void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus )
+{
+ for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i )
+ {
+ m_LoggedOnCallbacks[i]( loggedOnStatus );
+ }
+} \ No newline at end of file