diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/client_hl2mp.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/client_hl2mp.vpc')
| -rw-r--r-- | game/client/client_hl2mp.vpc | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/game/client/client_hl2mp.vpc b/game/client/client_hl2mp.vpc new file mode 100644 index 0000000..88e18a8 --- /dev/null +++ b/game/client/client_hl2mp.vpc @@ -0,0 +1,174 @@ +//----------------------------------------------------------------------------- +// CLIENT_HL2MP.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "hl2mp" [!$SOURCESDK] +$Macro GAMENAME "mod_hl2mp" [$SOURCESDK] + +$Include "$SRCDIR\game\client\client_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;hl2mp\ui,.\hl2mp,$SRCDIR\game\shared\hl2mp,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl2" + $PreprocessorDefinitions "$BASE;HL2MP;HL2_CLIENT_DLL" + } +} + +$Project "Client (HL2MP)" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $File "c_team_objectiveresource.cpp" + $File "c_team_objectiveresource.h" + $File "c_team_train_watcher.cpp" + $File "c_team_train_watcher.h" + $File "hud_voicestatus.cpp" + $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" + $File "$SRCDIR\game\shared\predicted_viewmodel.h" + $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" + $File "$SRCDIR\game\shared\teamplay_round_timer.h" + + $Folder "HL2 DLL" + { + $File "episodic\c_vort_charge_token.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "hl2\c_antlion_dust.cpp" + $File "hl2\c_ar2_explosion.cpp" + $File "hl2\c_barnacle.cpp" + $File "hl2\c_barney.cpp" + $File "hl2\c_basehelicopter.cpp" + $File "hl2\c_basehelicopter.h" + $File "hl2\c_basehlcombatweapon.cpp" + $File "hl2\c_basehlcombatweapon.h" + $File "hl2\c_basehlplayer.cpp" + $File "hl2\c_basehlplayer.h" + $File "hl2\c_citadel_effects.cpp" + $File "hl2\c_corpse.cpp" + $File "hl2\c_corpse.h" + $File "hl2\c_env_alyxtemp.cpp" + $File "hl2\c_env_headcrabcanister.cpp" + $File "hl2\c_env_starfield.cpp" + $File "hl2\c_func_tankmortar.cpp" + $File "hl2\c_hl2_playerlocaldata.cpp" + $File "hl2\c_hl2_playerlocaldata.h" + $File "hl2\c_info_teleporter_countdown.cpp" + $File "hl2\c_npc_antlionguard.cpp" + $File "hl2\c_npc_combinegunship.cpp" + $File "hl2\c_npc_manhack.cpp" + $File "hl2\c_npc_rollermine.cpp" + $File "hl2\c_plasma_beam_node.cpp" + $File "hl2\c_prop_combine_ball.cpp" + $File "hl2\c_prop_combine_ball.h" + $File "hl2\c_rotorwash.cpp" + $File "hl2\c_script_intro.cpp" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\c_strider.cpp" + $File "hl2\c_te_concussiveexplosion.cpp" + $File "hl2\c_te_flare.cpp" + $File "hl2\c_thumper_dust.cpp" + $File "hl2\c_vehicle_airboat.cpp" + $File "hl2\c_vehicle_cannon.cpp" + $File "hl2\c_vehicle_crane.cpp" + $File "hl2\c_vehicle_crane.h" + $File "hl2\c_vehicle_prisoner_pod.cpp" + $File "hl2\c_weapon__stubs_hl2.cpp" + $File "hl2\c_weapon_crossbow.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\fx_antlion.cpp" + $File "hl2\fx_bugbait.cpp" + $File "hl2\fx_hl2_impacts.cpp" + $File "hl2\fx_hl2_tracers.cpp" + $File "hl2\hl2_clientmode.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "hl2\hl_in_main.cpp" + $File "hl2\hl_prediction.cpp" + $File "hl2\hud_ammo.cpp" + $File "hl2\hud_battery.cpp" + $File "hl2\hud_blood.cpp" + $File "hl2\hud_credits.cpp" + $File "hl2\hud_damageindicator.cpp" + $File "hl2\hud_flashlight.cpp" + $File "hl2\hud_health.cpp" + $File "hl2\hud_poisondamageindicator.cpp" + $File "hl2\hud_quickinfo.cpp" + $File "hud_squadstatus.cpp" + $File "hl2\hud_suitpower.cpp" + $File "hl2\hud_suitpower.h" + $File "hl2\hud_weaponselection.cpp" + $File "hl2\hud_zoom.cpp" + $File "hl2\shieldproxy.cpp" + $File "hl2\vgui_rootpanel_hl2.cpp" + } + + $Folder "HL2MP" + { + $File "hl2mp\c_hl2mp_player.cpp" + $File "hl2mp\c_hl2mp_player.h" + $File "hl2mp\c_te_hl2mp_shotgun_shot.cpp" + $File "hl2mp\clientmode_hl2mpnormal.cpp" + $File "hl2mp\clientmode_hl2mpnormal.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h" + + $Folder "Weapons" + { + $File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp" + } + + $Folder "UI" + { + $File "hl2mp\ui\backgroundpanel.cpp" + $File "hl2mp\ui\backgroundpanel.h" + $File "hl2mp\hl2mp_hud_chat.cpp" + $File "hl2mp\hl2mp_hud_chat.h" + $File "hl2mp\hl2mp_hud_target_id.cpp" + $File "hl2mp\hl2mp_hud_team.cpp" + $File "hl2mp\ui\hl2mpclientscoreboard.cpp" + $File "hl2mp\ui\hl2mpclientscoreboard.h" + $File "hl2mp\ui\hl2mptextwindow.cpp" + $File "hl2mp\ui\hl2mptextwindow.h" + $File "hl2mp\hud_deathnotice.cpp" + } + } + } +} |