diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cbase.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/cbase.h')
| -rw-r--r-- | game/client/cbase.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/game/client/cbase.h b/game/client/cbase.h new file mode 100644 index 0000000..57e3260 --- /dev/null +++ b/game/client/cbase.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CBASE_H +#define CBASE_H +#ifdef _WIN32 +#pragma once +#endif + +struct studiohdr_t; + +#include <stdio.h> +#include <stdlib.h> + +#include <tier0/platform.h> +#include <tier0/dbg.h> + +#include <tier1/strtools.h> +#include <vstdlib/random.h> +#include <utlvector.h> + +#include <const.h> + +#include "string_t.h" + +// These two have to be included very early +#include <predictableid.h> +#include <predictable_entity.h> + +#include "cdll_util.h" +#include <util_shared.h> + +#include <icvar.h> +#include <baseentity_shared.h> + + +// This is a precompiled header. Include a bunch of common stuff. +// This is kind of ugly in that it adds a bunch of dependency where it isn't needed. +// But on balance, the compile time is much lower (even incrementally) once the precompiled +// headers contain these headers. +#include "precache_register.h" +#include "c_basecombatweapon.h" +#include "c_basecombatcharacter.h" +#include "gamerules.h" +#include "c_baseplayer.h" +#include "itempents.h" +#include "vphysics_interface.h" +#include "physics.h" +#include "c_recipientfilter.h" +#include "cdll_client_int.h" +#include "worldsize.h" +#include "engine/ivmodelinfo.h" + +#endif // CBASE_H |