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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cbase.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/cbase.h')
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diff --git a/game/client/cbase.h b/game/client/cbase.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CBASE_H
+#define CBASE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+struct studiohdr_t;
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <tier0/platform.h>
+#include <tier0/dbg.h>
+
+#include <tier1/strtools.h>
+#include <vstdlib/random.h>
+#include <utlvector.h>
+
+#include <const.h>
+
+#include "string_t.h"
+
+// These two have to be included very early
+#include <predictableid.h>
+#include <predictable_entity.h>
+
+#include "cdll_util.h"
+#include <util_shared.h>
+
+#include <icvar.h>
+#include <baseentity_shared.h>
+
+
+// This is a precompiled header. Include a bunch of common stuff.
+// This is kind of ugly in that it adds a bunch of dependency where it isn't needed.
+// But on balance, the compile time is much lower (even incrementally) once the precompiled
+// headers contain these headers.
+#include "precache_register.h"
+#include "c_basecombatweapon.h"
+#include "c_basecombatcharacter.h"
+#include "gamerules.h"
+#include "c_baseplayer.h"
+#include "itempents.h"
+#include "vphysics_interface.h"
+#include "physics.h"
+#include "c_recipientfilter.h"
+#include "cdll_client_int.h"
+#include "worldsize.h"
+#include "engine/ivmodelinfo.h"
+
+#endif // CBASE_H