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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_weapon__stubs.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/c_weapon__stubs.h')
| -rw-r--r-- | game/client/c_weapon__stubs.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/game/client/c_weapon__stubs.h b/game/client/c_weapon__stubs.h new file mode 100644 index 0000000..9b48d12 --- /dev/null +++ b/game/client/c_weapon__stubs.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_WEAPON__STUBS_H +#define C_WEAPON__STUBS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "client_class.h" + +// This is an ugly hack to link client classes to weapons for now +// these will be removed once we predict all weapons, especially TF2 weapons +#define STUB_WEAPON_CLASS_IMPLEMENT( entityName, className ) \ + BEGIN_PREDICTION_DATA( className ) \ + END_PREDICTION_DATA() \ + LINK_ENTITY_TO_CLASS( entityName, className ); + + +#define STUB_WEAPON_CLASS( entityName, className, baseClassName ) \ + class C_##className : public baseClassName \ + { \ + DECLARE_CLASS( C_##className, baseClassName ); \ + public: \ + DECLARE_PREDICTABLE(); \ + DECLARE_CLIENTCLASS(); \ + C_##className() {}; \ + private: \ + C_##className( const C_##className & ); \ + }; \ + STUB_WEAPON_CLASS_IMPLEMENT( entityName, C_##className ); \ + IMPLEMENT_CLIENTCLASS_DT( C_##className, DT_##className, C##className ) \ + END_RECV_TABLE() + +#endif // C_WEAPON__STUBS_H |