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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_vehicle_jeep.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/c_vehicle_jeep.h')
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1 files changed, 66 insertions, 0 deletions
diff --git a/game/client/c_vehicle_jeep.h b/game/client/c_vehicle_jeep.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#ifndef C_VEHICLE_JEEP_H
+#define C_VEHICLE_JEEP_H
+#pragma once
+
+#include "cbase.h"
+#include "c_prop_vehicle.h"
+//#include "movevars_shared.h"
+//#include "view.h"
+#include "flashlighteffect.h"
+//#include "c_baseplayer.h"
+//#include "c_te_effect_dispatch.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+//#include "tier0/memdbgon.h"
+
+//=============================================================================
+//
+// Client-side Jeep Class
+//
+class C_PropJeep : public C_PropVehicleDriveable
+{
+
+ DECLARE_CLASS( C_PropJeep, C_PropVehicleDriveable );
+
+public:
+
+ DECLARE_CLIENTCLASS();
+ DECLARE_INTERPOLATION();
+
+ C_PropJeep();
+ ~C_PropJeep();
+
+public:
+
+ void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd );
+ void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles );
+
+ void OnEnteredVehicle( C_BasePlayer *pPlayer );
+ void Simulate( void );
+
+private:
+
+ void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
+ void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
+ void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime );
+
+private:
+
+ Vector m_vecLastEyePos;
+ Vector m_vecLastEyeTarget;
+ Vector m_vecEyeSpeed;
+ Vector m_vecTargetSpeed;
+
+ float m_flViewAngleDeltaTime;
+
+ float m_flJeepFOV;
+ CHeadlightEffect *m_pHeadlight;
+ bool m_bHeadlightIsOn;
+};
+
+#endif // C_VEHICLE_JEEP_H