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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_spotlight_end.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/c_spotlight_end.cpp')
| -rw-r--r-- | game/client/c_spotlight_end.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/game/client/c_spotlight_end.cpp b/game/client/c_spotlight_end.cpp new file mode 100644 index 0000000..d47d4aa --- /dev/null +++ b/game/client/c_spotlight_end.cpp @@ -0,0 +1,156 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "dlight.h" +#include "iefx.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//################################################################## +// +// PlasmaBeamNode - generates plasma embers +// +//################################################################## +class C_SpotlightEnd : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_SpotlightEnd, C_BaseEntity ); + DECLARE_CLIENTCLASS(); + DECLARE_INTERPOLATION(); + + C_SpotlightEnd(); + +public: + void OnDataChanged(DataUpdateType_t updateType); + bool ShouldDraw(); + void ClientThink( void ); + + virtual bool ShouldInterpolate(); + + +// Vector m_vSpotlightOrg; +// Vector m_vSpotlightDir; + float m_flLightScale; + float m_Radius; + +private: + dlight_t* m_pDynamicLight; + + //dlight_t* m_pModelLight; +}; + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +C_SpotlightEnd::C_SpotlightEnd(void) : /*m_pModelLight(0), */m_pDynamicLight(0) +{ + m_flLightScale = 100; +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_SpotlightEnd::OnDataChanged(DataUpdateType_t updateType) +{ + if ( updateType == DATA_UPDATE_CREATED ) + { + SetNextClientThink(CLIENT_THINK_ALWAYS); + } +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +bool C_SpotlightEnd::ShouldDraw() +{ + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: YWB: This is a hack, BaseClass::Interpolate skips this entity because model == NULL +// We could do something like model = (model_t *)0x00000001, but that's probably more evil. +// Input : currentTime - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool C_SpotlightEnd::ShouldInterpolate() +{ + return true; +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_SpotlightEnd::ClientThink(void) +{ + // If light scale is zero, don't draw light + if ( m_flLightScale <= 0 ) + return; + + ColorRGBExp32 color; + color.r = m_clrRender->r * m_clrRender->a; + color.g = m_clrRender->g * m_clrRender->a; + color.b = m_clrRender->b * m_clrRender->a; + color.exponent = 0; + if ( color.r == 0 && color.g == 0 && color.b == 0 ) + return; + + // Deal with the environment light + if ( !m_pDynamicLight || (m_pDynamicLight->key != index) ) + { + m_pDynamicLight = effects->CL_AllocDlight( index ); + assert (m_pDynamicLight); + } + + //m_pDynamicLight->flags = DLIGHT_NO_MODEL_ILLUMINATION; + m_pDynamicLight->radius = m_flLightScale*3.0f; + m_pDynamicLight->origin = GetAbsOrigin() + Vector(0,0,5); + m_pDynamicLight->die = gpGlobals->curtime + 0.05f; + m_pDynamicLight->color = color; + + /* + // For bumped lighting + VectorCopy (m_vSpotlightDir, m_pDynamicLight->m_Direction); + + // Deal with the model light + if ( !m_pModelLight || (m_pModelLight->key != -index) ) + { + m_pModelLight = effects->CL_AllocDlight( -index ); + assert (m_pModelLight); + } + + m_pModelLight->radius = m_Radius; + m_pModelLight->flags = DLIGHT_NO_WORLD_ILLUMINATION; + m_pModelLight->color.r = m_clrRender->r * m_clrRender->a; + m_pModelLight->color.g = m_clrRender->g * m_clrRender->a; + m_pModelLight->color.b = m_clrRender->b * m_clrRender->a; + m_pModelLight->color.exponent = 1; + m_pModelLight->origin = m_vSpotlightOrg; + m_pModelLight->m_InnerAngle = 6; + m_pModelLight->m_OuterAngle = 8; + m_pModelLight->die = gpGlobals->curtime + 0.05; + VectorCopy( m_vSpotlightDir, m_pModelLight->m_Direction ); + */ + + SetNextClientThink( CLIENT_THINK_ALWAYS ); +} + +IMPLEMENT_CLIENTCLASS_DT(C_SpotlightEnd, DT_SpotlightEnd, CSpotlightEnd) + RecvPropFloat (RECVINFO(m_flLightScale)), + RecvPropFloat (RECVINFO(m_Radius)), +// RecvPropVector (RECVINFO(m_vSpotlightOrg)), +// RecvPropVector (RECVINFO(m_vSpotlightDir)), +END_RECV_TABLE() |