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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_rumble.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/c_rumble.h')
| -rw-r--r-- | game/client/c_rumble.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/game/client/c_rumble.h b/game/client/c_rumble.h new file mode 100644 index 0000000..3772bfb --- /dev/null +++ b/game/client/c_rumble.h @@ -0,0 +1,18 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Rumble effects mixer for XBox +// +// $NoKeywords: $ +// +//=============================================================================// +#pragma once +#ifndef C_RUMBLE_H +#define C_RUMBLE_H + +extern void RumbleEffect( unsigned char effectIndex, unsigned char rumbleData, unsigned char rumbleFlags ); +extern void UpdateRumbleEffects(); +extern void UpdateScreenShakeRumble( float shake, float balance = 0 ); +extern void EnableRumbleOutput( bool bEnable ); + +#endif//C_RUMBLE_H + |