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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_recipientfilter.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/c_recipientfilter.cpp')
| -rw-r--r-- | game/client/c_recipientfilter.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/game/client/c_recipientfilter.cpp b/game/client/c_recipientfilter.cpp new file mode 100644 index 0000000..ece0fab --- /dev/null +++ b/game/client/c_recipientfilter.cpp @@ -0,0 +1,221 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "prediction.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static IPredictionSystem g_RecipientFilterPredictionSystem; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_RecipientFilter::C_RecipientFilter() +{ + Reset(); +} + +C_RecipientFilter::~C_RecipientFilter() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : src - +//----------------------------------------------------------------------------- +void C_RecipientFilter::CopyFrom( const C_RecipientFilter& src ) +{ + m_bReliable = src.IsReliable(); + m_bInitMessage = src.IsInitMessage(); + + m_bUsingPredictionRules = src.IsUsingPredictionRules(); + m_bIgnorePredictionCull = src.IgnorePredictionCull(); + + int c = src.GetRecipientCount(); + for ( int i = 0; i < c; ++i ) + { + m_Recipients.AddToTail( src.GetRecipientIndex( i ) ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_RecipientFilter::Reset( void ) +{ + m_bReliable = false; + m_Recipients.RemoveAll(); + m_bUsingPredictionRules = false; + m_bIgnorePredictionCull = false; +} + +void C_RecipientFilter::MakeReliable( void ) +{ + m_bReliable = true; +} + +bool C_RecipientFilter::IsReliable( void ) const +{ + return m_bReliable; +} + +int C_RecipientFilter::GetRecipientCount( void ) const +{ + return m_Recipients.Size(); +} + +int C_RecipientFilter::GetRecipientIndex( int slot ) const +{ + if ( slot < 0 || slot >= GetRecipientCount() ) + return -1; + + return m_Recipients[ slot ]; +} + +void C_RecipientFilter::AddAllPlayers( void ) +{ + if ( !C_BasePlayer::GetLocalPlayer() ) + return; + + m_Recipients.RemoveAll(); + AddRecipient( C_BasePlayer::GetLocalPlayer() ); +} + +void C_RecipientFilter::AddRecipient( C_BasePlayer *player ) +{ + Assert( player ); + + if ( !player ) + return; + + int index = player->index; + + // If we're predicting and this is not the first time we've predicted this sound + // then don't send it to the local player again. + if ( m_bUsingPredictionRules ) + { + Assert( player == C_BasePlayer::GetLocalPlayer() ); + Assert( prediction->InPrediction() ); + + // Only add local player if this is the first time doing prediction + if ( !g_RecipientFilterPredictionSystem.CanPredict() ) + { + return; + } + } + + // Already in list + if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() ) + return; + + // this is a client side filter, only add the local player + if ( !player->IsLocalPlayer() ) + return; + + m_Recipients.AddToTail( index ); +} + +void C_RecipientFilter::RemoveRecipient( C_BasePlayer *player ) +{ + if ( !player ) + return; + + int index = player->index; + + // Remove it if it's in the list + m_Recipients.FindAndRemove( index ); +} + +void C_RecipientFilter::AddRecipientsByTeam( C_Team *team ) +{ + AddAllPlayers(); +} + +void C_RecipientFilter::RemoveRecipientsByTeam( C_Team *team ) +{ + Assert ( 0 ); +} + +void C_RecipientFilter::AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits ) +{ + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( !pPlayer ) + return; + + // only add the local player on client side + if ( !playerbits[ pPlayer->index ] ) + return; + + AddRecipient( pPlayer ); +} + +void C_RecipientFilter::AddRecipientsByPVS( const Vector& origin ) +{ + AddAllPlayers(); +} + +void C_RecipientFilter::AddRecipientsByPAS( const Vector& origin ) +{ + AddAllPlayers(); +} + +void C_RecipientFilter::UsePredictionRules( void ) +{ + if ( m_bUsingPredictionRules ) + return; + + if ( !prediction->InPrediction() ) + { + Assert( 0 ); + return; + } + + C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); + if ( !local ) + { + Assert( 0 ); + return; + } + + m_bUsingPredictionRules = true; + + // Cull list now, if needed + int c = GetRecipientCount(); + if ( c == 0 ) + return; + + if ( !g_RecipientFilterPredictionSystem.CanPredict() ) + { + RemoveRecipient( local ); + } +} + +bool C_RecipientFilter::IsUsingPredictionRules( void ) const +{ + return m_bUsingPredictionRules; +} + +bool C_RecipientFilter::IgnorePredictionCull( void ) const +{ + return m_bIgnorePredictionCull; +} + +void C_RecipientFilter::SetIgnorePredictionCull( bool ignore ) +{ + m_bIgnorePredictionCull = ignore; +} + +CLocalPlayerFilter::CLocalPlayerFilter() +{ + if ( C_BasePlayer::GetLocalPlayer() ) + { + AddRecipient( C_BasePlayer::GetLocalPlayer() ); + } +}
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