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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_playerresource.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/c_playerresource.h')
-rw-r--r--game/client/c_playerresource.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/game/client/c_playerresource.h b/game/client/c_playerresource.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Entity that propagates general data needed by clients for every player.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_PLAYERRESOURCE_H
+#define C_PLAYERRESOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "shareddefs.h"
+#include "const.h"
+#include "c_baseentity.h"
+#include <igameresources.h>
+
+#define PLAYER_UNCONNECTED_NAME "unconnected"
+#define PLAYER_ERROR_NAME "ERRORNAME"
+
+class C_PlayerResource : public C_BaseEntity, public IGameResources
+{
+ DECLARE_CLASS( C_PlayerResource, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_PREDICTABLE();
+
+ C_PlayerResource();
+ virtual ~C_PlayerResource();
+
+public : // IGameResources interface
+
+ // Team data access
+ virtual int GetTeamScore( int index );
+ virtual const char *GetTeamName( int index );
+ virtual const Color&GetTeamColor( int index );
+
+ // Player data access
+ virtual bool IsConnected( int index );
+ virtual bool IsAlive( int index );
+ virtual bool IsFakePlayer( int index );
+ virtual bool IsLocalPlayer( int index );
+ virtual bool IsHLTV(int index);
+ virtual bool IsReplay(int index);
+
+ virtual const char *GetPlayerName( int index );
+ virtual int GetPing( int index );
+// virtual int GetPacketloss( int index );
+ virtual int GetPlayerScore( int index );
+ virtual int GetDeaths( int index );
+ virtual int GetTeam( int index );
+ virtual int GetFrags( int index );
+ virtual int GetHealth( int index );
+
+ virtual void ClientThink();
+ virtual void OnDataChanged(DataUpdateType_t updateType);
+
+ uint32 GetAccountID( int iIndex );
+ bool IsValid( int iIndex );
+
+protected:
+ void UpdatePlayerName( int slot );
+
+ // Data for each player that's propagated to all clients
+ // Stored in individual arrays so they can be sent down via datatables
+ string_t m_szName[MAX_PLAYERS+1];
+ int m_iPing[MAX_PLAYERS+1];
+ int m_iScore[MAX_PLAYERS+1];
+ int m_iDeaths[MAX_PLAYERS+1];
+ bool m_bConnected[MAX_PLAYERS+1];
+ int m_iTeam[MAX_PLAYERS+1];
+ bool m_bAlive[MAX_PLAYERS+1];
+ int m_iHealth[MAX_PLAYERS+1];
+ Color m_Colors[MAX_TEAMS];
+ uint32 m_iAccountID[MAX_PLAYERS+1];
+ bool m_bValid[MAX_PLAYERS+1];
+ string_t m_szUnconnectedName;
+};
+
+extern C_PlayerResource *g_PR;
+
+#endif // C_PLAYERRESOURCE_H