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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_physbox.cpp
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Diffstat (limited to 'game/client/c_physbox.cpp')
-rw-r--r--game/client/c_physbox.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/game/client/c_physbox.cpp b/game/client/c_physbox.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_physbox.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+IMPLEMENT_CLIENTCLASS_DT(C_PhysBox, DT_PhysBox, CPhysBox)
+ RecvPropFloat(RECVINFO(m_mass), 0), // Test..
+END_RECV_TABLE()
+
+
+C_PhysBox::C_PhysBox()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Should this object cast shadows?
+//-----------------------------------------------------------------------------
+ShadowType_t C_PhysBox::ShadowCastType()
+{
+ if (IsEffectActive(EF_NODRAW | EF_NOSHADOW))
+ return SHADOWS_NONE;
+ return SHADOWS_RENDER_TO_TEXTURE;
+}
+
+C_PhysBox::~C_PhysBox()
+{
+}
+